The site has moved to a new server, and there are now some issues to fix. Please report anything needing fixing with a comment to the homepage.

The Chess Variant Pages

[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

Later Reverse Order Earlier
Tiled Squares Chess. Drop tiles to create the board as you play. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on 2004-08-27 UTC
All pieces make their normal moves, except they may only move onto a square that exists, that is, that has a tile on it.

Anonymous wrote on 2004-08-26 UTC
How does the King move?

Tony Quintanilla wrote on 2003-07-19 UTC
Robert, I did test this situation a bit. <p>Let's say that its the end game and the loosing player has a lone King and the opposing player has a King and Queen. The loosing King is being progressively cornered. The loosing player starts to drop Anti-Tiles to block ranks and files and diagonals. Eventually, the loosing King will block himself into a corner with Anti-Tiles, hoping for stalemate by the 50-move rule, but this does not save him. Once the board is completely filled with Tiles and Anti-Tiles, this tactic fails. The loosing King is forced to move. As the King moves Tiles are created! In addition, the winning player's King can replace Anti-Tiles with Tiles everywhere except adjacent to the loosing King. Then the winning side can force checkmate. </p> <p>The above scenario assumes that the loosing player has been very succesful in droping Anti-Tiles. By the end game, most critical squares have Tiles. In order to drop an Anti-Tile, the Tile must first be removed. This creates an opportunity for the winning player to drop a Tile there. This Tile cannot be removed by the loosing player.</p> <p>The only hope that the loosing player has is that the winning player goes 50 moves without being able to put him in check or move a Pawn. This is possible, but unlikely.</p><p>Perhaps there is a tricky way to avoid loosing by dropping Anti-Tiles, but I don't think so. I would like to know if there is.</p>

Robert Shimmin wrote on 2003-07-19 UTC
I wonder whether a player could drop enough anti-tiles to force a draw when each side could not bring enough force to bear on the other.

Tony Quintanilla wrote on 2003-07-19 UTC
Peter, your comment is well taken. You are right that dropping and picking up tiles could be used as a stalling tactic or due to lack of experience by a beginner. I suppose the game could get very tedious if both players did this. I would think that an astute player could take advantage of such a game by his opponent to develop his position better. Taken to an absurd degree, the 3-times repetition rule or the 50-move rules would result in stalemate. Your suggestion to force a move every 3 moves could be implemented, however, during the opening such a rule might stifle legitimate positional drops.

Peter Aronson wrote on 2003-07-18 UTCExcellent ★★★★★
This looks really neat! The only thing that worries me about it is that a player can just sit there picking up and dropping tiles. Maybe every 2nd or 3rd move ought should be required to be the move of a piece?

6 comments displayed

Later Reverse Order Earlier

Permalink to the exact comments currently displayed.