[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Tiled Squares Chess. Play this game, where you drop tiles to create the board as you play![All Comments] [Add Comment or Rating]Jeremy Good wrote on 2007-08-04 UTCTony, it's been my pleasure of course, glad I could help. I hope you and I can try this game out some time, maybe both versions. Tony Quintanilla wrote on 2007-08-04 UTCJeremy, thanks! You have improved the preset. For some reason when I first created this preset I omitted the anti-tile, to the point that I forgot about that rule! Yes, your preset is a fine interpretation of the original rules. I welcome its use. On the other hand, I have no objection to playing without the anti-tile rule. Thanks again!! -- Tony Jeremy Good wrote on 2007-08-03 UTCHi, Tony. Yes, while I've been aware of how to drop tiles and that has worked for me just fine in the game I'm playing with George Duke using those notations $ and %, there is no way in your preset to drop anti-tiles. Simply eliminating the space creates an empty space, undifferentiated from all the other empty spaces; there's nothing to indicate that it is not just an empty space but in fact an anti-tile. So, I created a preset which allows one to drop anti-tiles, using the alias a (or, even though there is no need to differentiate black or white anti-tiles, it might just be helpful to have a reminder as to which player dropped an anti-tile, so also A). Tiled Squares Chess exactly the same as yours (it uses the notations $ and % to drop respective tiles) with the difference that it also permits the dropping of anti-tiles. Or am I perhaps misunderstanding something? If there is no need to differentiate between anti-tiles and empty spaces, then why do you make the distinction between an anti-tile and an empty space in your rules? Why do you say Anti-Tiles may not be removed from the board except when a King moves onto an Anti-Tile? On the other hand, if my preset is more in line with the rules, then please feel free to replace your preset with mine. I don't know how to do that myself (nor do I know how to correct the images in the rules below the preset). Tony Quintanilla wrote on 2007-08-02 UTCJeremy, to drop a White-owned tile (displayed with a white border), use the piece designation '$' and for a Black-owned tile (displayed with a black border), '%'. So in your example, the move would be $-d3. This would drop a White-owned tile on the d3 space. The idea is that the board only exists for ranks 1, 2, 7, and 8 at the start of the game. Players have to add tiles, which they own, in order to create a legal place for their pieces to move to. So in your example, White would add a tile to d3 in order to say move a Pawn to d3 later. A player can also remove their own tiles. So, White could later remove the tile using '-d3'. I hope this helps. Take a look at the below example of the first few moves. Note that each player drops their own tiles upon leaving a square, since they own those tiles. Thanks for your kind offer to help with a new preset or graphics. 1. $-d4 1... %-d5 2. d2-d4; $-d2 2... d7-d5; %-d7 Jeremy Good wrote on 2007-08-01 UTCIf my analysis is correct and there is a need for a preset with a specific anti-tile, I am working on one. I've asked for a white outlined square (from Alfaerie - More Modern Fairy Pieces) and black outlined square to be added to Alfaerie - Many which already has this piece that could be used as an anti-tile. Jeremy Good wrote on 2007-08-01 UTCHi, Tony, thanks, but I still seem to be experiencing a problem. I believe that an anti-tile is distinctively different from just an empty space. Am I right about that? Now, with this particular preset, beautiful for its tile simulation, when one enters such a move, there is no apparent difference between a merely empty space and an anti-tile space, witness. It may be that I'm just confused or it may be that a different preset is needed to record such a difference. Please look into this and kindly reveal to me the truth of the matter. Can we get a visual representation of a distinctively different looking anti-tile? Or are we perhaps expected to remember where anti-tiles were placed? Tony Quintanilla wrote on 2007-08-01 UTCJeremy: To remove an empty tile from e6 and leave a vacant position: '-e6'. Jeremy Good wrote on 2007-07-31 UTCHow does one notate drop of an anti-tile in this preset? 8 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.