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This item is a contest or tournament
It belongs to categories: Orthodox chess, 
It was last modified on: 2017-04-02
 Author: Fergus  Duniho. Inventor: Robert  Zubrin. Three Player Chess. Commercial Chess variant for three players.[All Comments] [Add Comment or Rating]
George Duke wrote on 2017-03-15 UTC

Zubrin got his board patented to show who invented it.  Most applications get rejected after year-long background check of "prior art."   In informal NextChess project, Three Player has been ranked in the top ten:  " (1) Bifurcators > (2) Great Shatranj > (3) Time Travel > (4) Mastodon > (5) Three Player > (6) Unicorn Great > (7) Sissa > (8) Big Board > (9) Eurasian (10) Schoolbook ."


Anonymous wrote on 2011-10-19 UTCGood ★★★★

Champion wrote on 2009-09-26 UTCAverage ★★★
Quality chess for 3 is possible and patented. When I get on-line play ready you will see it here. For now just Google it.

JC wrote on 2009-05-17 UTCPoor ★
The link, which is the main thing of this page, is no longer available.

George Duke wrote on 2008-11-21 UTC
Zubrin's Three Player Chess is for concerted play during 2014. Despite New York Times article 36 years ago (V. R. Parton was still living then), Three Player is not all that well known even today. It is no stretch to say Track One, because it is standard Chess only with a different board.

Rich Hutnik wrote on 2008-08-15 UTC
If Gothic 3 player chess appeared, would the whole patent process blow up? :-P

George Duke wrote on 2008-08-15 UTC
Possibly three-player chess is solved for all time, and we do not need to make any more of them, thanks to the patented board of Robert Zubrin.

George Duke wrote on 2005-03-16 UTCExcellent ★★★★★
Neat connectivity. In this case the board itself was patented(and not as a design patent) for use with any and every mix of pieces. Noticing the number 3652091 and comparing it to say Gothic Chess USP6481716, show that almost half of USA patents in all fields were granted in the last 35 years of 200 years altogether. That pattern, typified elsewhere, is partly explained by the flood of high-tech innovations, computers, biotechnology. 'Games' class of (method) patents go back at least to the 1880's when some interesting US Civil War board games appear patented.

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