[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Summoner's Chess. Pieces are created and improved through the use of cards. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Anonymous wrote on 2004-08-09 UTCThe Betza Notation for some of the pieces that are missing it is:<br> <ul><li>Vao: mBcpB</li> <li>Pao: mRcpR</li></ul> Darren Rigby wrote on 2004-05-30 UTCGood ★★★★One thing you might try to make this game a reality -- a virtual reality, anyway -- is a freeware game engine designed for making card games on-line called Thoth. The engine doesn't enforce rules (so it's no competitor for Zillions) but allows you to have cards with backs, dealt in hands, with artwork, etc. I don't have the link at the moment, but Google does. Doug Chatham wrote on 2004-05-02 UTCGood ★★★★Interesting. I'm tempted to use this to get something that's been floating in <I>my</I> mind for years: Chess on Any (Large Enough) Number of Squares.<p> Pick a number of squares N and an initial length l ? N. Place the two kings at opposite ends of a line of l square tiles. Divide the remaining squares equally, with Black getting the extra square if N-l is odd. Add to each turn a 'Land Build' phase in which a player may place a square in an empty spot (horizontally or vertically) next to an already-placed square. 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.