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Palindromic Chess. Play until the position on the board is the reversed of the starting postion. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tomas Forsman wrote on 2002-05-27 UTC
What I found out when trying to play this game was that you were right. It
isn't very playable. The strategy involved aren't very complex and thus the
player that doesn't start has a tremendous advantage. The only strategy you
have, besides from moving slow, is to try to force the opponent to make a
move that leaves you with a pass. This ain't much of a strategy either.
Still, it was an interesting read and play.


David Howe wrote on 2002-05-27 UTC
Thanks for the feedback Tomas. I wouldn't bother trying to play this game -- it is not very playable. A game that's like this one, but more playable is <a href='../diffobjective.dir/interchange.html'>Interchange Chess</a>. <p>I used left- and right-handed rooks in the game to guarantee it would be quaranteed to end in a certain number of moves. Using such rooks is not strictly necessary though. <p>You're right about spotting illegal moves -- they're usually discovered 2 or 3 moves down the line. Too annoying. Anyway, this game was more of an exercise in applying an abstract idea to chess than of creating a playable game.

Tomas Forsman wrote on 2002-05-27 UTCGood ★★★★
I've gone through the rules of this game and I only found a few things I
wasn't comfortable with.
First I don't agree with the different types of Rooks. Letting them go in
both directions would add a lot of strategy to the game but I guess the
reason for it is to make it as straight forward as possible.
The second thing I don't like is to forbid the players to make a move that
means they can not end up on the right square.
What if they don't see it?
Another 'fix' for this problem is that a player loose if the other catches
him making such a move or if in the end your pieces are unable to end up in
the right position.
This would however create a situation for draw. If both players have made
such a move and discovers it at the same time.

These are only thoughts and I haven't tried them out in a game yet.


Tomas Forsman

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