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Thanks for the feedback Tomas. I wouldn't bother trying to play this game -- it is not very playable. A game that's like this one, but more playable is <a href='../diffobjective.dir/interchange.html'>Interchange Chess</a>.
<p>I used left- and right-handed rooks in the game to guarantee it would be quaranteed to end in a certain number of moves. Using such rooks is not strictly necessary though.
<p>You're right about spotting illegal moves -- they're usually discovered 2 or 3 moves down the line. Too annoying. Anyway, this game was more of an exercise in applying an abstract idea to chess than of creating a playable game.
I've gone through the rules of this game and I only found a few things I wasn't comfortable with. First I don't agree with the different types of Rooks. Letting them go in both directions would add a lot of strategy to the game but I guess the reason for it is to make it as straight forward as possible. The second thing I don't like is to forbid the players to make a move that means they can not end up on the right square. What if they don't see it? Another 'fix' for this problem is that a player loose if the other catches him making such a move or if in the end your pieces are unable to end up in the right position. This would however create a situation for draw. If both players have made such a move and discovers it at the same time. These are only thoughts and I haven't tried them out in a game yet. Regards Tomas Forsman
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