[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Necromancer Chess. The Undead Walk. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Larry Smith wrote on 2011-09-10 UTCA piece converted by an 'undead' switches sides. So a Black 'undead' Bishop would convert a White 'live' Pawn to a Black 'undead' Pawn. And players are not permitted to convert their own. Their 'undead' fight for them. Jörg Knappen wrote on 2011-09-09 UTCA maybe funny question: What happens to a pawn when it is converted into an undead piece? Say, a white undead bishop attacks a black pawn: Does the black pawn turn into an undead white pawn or does it turn into an undead black pawn under white's control? The difference between the two is the inherited directionality: By becoming an undead white pawn the black pawn turns 180 degrees and marches against his old camp; while an undead black pawn under white's control continues to march against the white camp (and may block white pawns in their progress). Another question: Can an undead piece attack a life piece of its own camp? Because this action may strengthen the piece by taking its life it might be a favourable move. Larry Smith wrote on 2011-09-04 UTCIf I can find the time, I might hack out a ZRF for this game. ;-) It will not be that difficult to encode. I would like to have a wicked appearance for its graphics. If anyone has ideas in this direction, I am interested. The difference between the 'live' and 'undead' pieces should be quite significant so that the player can easily visualize their particulars. Simon Jepps wrote on 2011-09-03 UTCGood ★★★★Interesting game but confusing. If I had more time I'd look into it. 4 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.