[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Long Yang. Applying the Nearlydouble principle to a variant with Cannons. (11x16, Cells: 176) [All Comments] [Add Comment or Rating]George Duke wrote on 2007-06-16 UTCPoor ★Rating: 3 out of possible 10. Proliferation in Number of games: Ralph Betza 150, Charles Gilman 150 now. CVs. Chess Variants. No direct comparisons intended. 'You've got 13, they've got 13,' says Peter Lorre in 1944 film 'Arsenic and Old Lace,' a comedy. MVs. Murder Victims. 13 + 13 altogether, by arsenic-laced elderberry wine of old sweet ladies in that Cary Grant (initials CG) movie. Leave it at that. Looking at the game Long Yang itself, backreading Introduction as necessary and ignoring Notes, the first picture 9x10 is not the game, but the second one 11x16 is. 'Set-up' is that picture and it's big, but really Jupiter (16x16), Giant Chess(16x16), Infinite Chess and many others are bigger. Seven piece-types are not interesting on 176 square, nowhere near idealized 10 percent. Knight is Knight plus Camel at option, Bishop, Rook, Cannon, King, Canon(diagonal equivalent of Cannon). Three different Pawn regions are a feature out of the mind of a non-player. Just enough of a twist for Gilman to put his byline, I guess, but still too much of a Yang Qi(Duniho) copycat. That Yang Qi itself is not particularly novel, being a competent hodgepodge of known pieces and dynamics. Later ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.