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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2016-01-18
 By Kevin  Pacey. Full house hexagonal chess. Game with 50 pieces. (11x11, Cells: 91) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on 2017-07-21 UTC

Yes, I found the link on the front page that I thought you were referring to. Fwiw, I've long run out of inspiration for fresh inventions of chess variants by myself, but who knows, maybe sometime down the road...


Fergus Duniho wrote on 2017-07-21 UTC

I simply marked it as not using HTML, which then causes PRE tags to be put around your text. WYSIWYG means what you see is what you get. It's how word processors work. There is an article on the front page that will explain the difference between the two modes that CKEditor lets you use.


Kevin Pacey wrote on 2017-07-20 UTC

I decided to check my submission for something, and it seems to look okay now.

Thanks Fergus!


Kevin Pacey wrote on 2017-07-20 UTC

By having HTML code in my submission I assume you mean I just add things like '<p>' around the text parts... I was trying that, but maybe I made a spacing or erasure mistake somewhere? In any case, it's odd that my submission had been adequately processed, before I made a minor edit, only to a text part, and I was seeing its webpage no problems with diagram alignment etc.

As far as WYSIWYG mode goes, unfortunately I'm clueless right now what that means in terms of using this website's capabilities. Hopefully I won't need to use it just for fixing this submission.


Fergus Duniho wrote on 2017-07-20 UTC

Your text has almost no HTML in it. You can add your own HTML, or you can go into WYSIWYG mode and do paragraphing like you would in a word processor.


Kevin Pacey wrote on 2017-07-20 UTC

Hi Fergus

I'm wondering if I can trouble you for a favour. I changed a couple of words of text in the 'Notes' section of my submission, then noticed after finishing the edit that everything was slightly thrown off when viewing this submission's webpage, including the alignment of a number of the diagrams, along with unintended bunching up of much of the text. I tried to go in and edit things e.g. using '<p>' here and there, but at one point when such was supposed to show in all green text, the '>' part showed up in red text instead. So I gave up by hitting the 'Back' button rather than saving any of that editing session.

If you can see a way to edit my submission properly, as the webmaster, please do so. Otherwise I've got a bad cold and the heat in my room has been bad lately, so I may not get around to trying to edit it again myself for a while.

Kevin


Kevin Pacey wrote on 2017-07-19 UTC

Thanks Fergus and Greg.


Fergus Duniho wrote on 2017-07-19 UTC

It's now fixed. The scripts for automated sets had been rewritten to use constants defined in constants.php, but this script had not been included in drawdiagram.php.


Greg Strong wrote on 2017-07-19 UTC

Hi Kevin,

It's not you - something else has changed.  I'm not seeing anything on the movement diagrams either and I know I used to.

P.S. You really should stop using Windows XP immediately, if not sooner.  It is wildly insecure and you're just asking for trouble.  The recent WannaCry outbreak brought down most of the hospital system in the United Kingdom because they were still on XP.  Now that it is no longer patched, (and XP wasn't very secure to begin with), you are almost guaranteed to get malware.  When Microsoft patches the newer operating systems, but not XP, some of those bugs still affect XP and the bad guys can download the patch, reverse-engineer it to find the weakness, and then create an exploit to target unpatched machines, such as anything running XP.


Kevin Pacey wrote on 2017-07-19 UTC

Hi Fergus

I switched to using my laptop, before making any attempt to clear the cache on my other (desktop) computer (that runs on Windows XP) - embarassingly, I've never yet knowingly cleared the cache on a computer. Anyway, when viewing from my laptop (which currently runs on Windows7), I still see many empty diagrams for my submission (i.e. no pieces or flags showing). Fwiw, I've hardly viewed the internet that much with my laptop since I had it upgraded to Windows7. Would trying to clear the cache on my laptop possibly help as far as viewing my submission's diagrams properly from it goes?

On the bright side, when viewing from my laptop, I now can see the text in my submission's dialogue boxes when I click on 'edit contents' (I edited nothing though), unlike for viewing those dialogue boxes on my older computer (I might have asked about those boxes looking empty at some point too, otherwise - clearly it's best to always use my laptop for viewing or interacting with CVP).


Fergus Duniho wrote on 2017-07-19 UTC

I reread your comment, and you're saying that images are showing up without pieces and flags on them. You should see the same images on every computer, since diagrams are single images produced by the same script. If not, you may be looking at cached images. In that case, refresh your cache.


Fergus Duniho wrote on 2017-07-19 UTC

If your old Windows XP computer is running a browser that doesn't support PNG images, that could explain why you're not seeing the images. Apparently, Internet Explorer 6 and below do not. If that's the problem you're having, I could update the script to use GIF for early versions of Internet Explorer.


Kevin Pacey wrote on 2017-07-18 UTC

Not sure what happened, but many of the diagrams in my submission are now not showing any pieces or 'flags', at least when I view them on my old Windows XP computer.


Kevin Pacey wrote on 2016-08-28 UTC

I've now provided reason(s) why each piece in Full house hexagonal chess is positioned where it is in the setup postion for the start of a game.


Kevin Pacey wrote on 2016-08-17 UTC

I've revised my estimates for the values of the Pegasus, Hydra and Unicorn in this game, besides a bit earlier explaining some basic principles that may be applicable to many forms of chess. This variant may yet prove surprisingly viable. It had a tiny part of its inspiration due to my fancy for the names or moves of certain pieces. The setup position is admittedly not highly symmetrical, but perhaps in a way that's more endearing than ugly if one gets accustomed to it. In the setup the 7 additional piece types were placed where they are for a reason, with more valuable pieces generally closer to the rear. The density of pieces to empty cells in the setup is 55%, closer to that of orthodox chess (50%) than, say, Glinski's Hexagonal Chess (40%).


Kevin Pacey wrote on 2016-08-15 UTC

I've now added an explanation for how I came to choose the 7 new piece types for this game.


Kevin Pacey wrote on 2016-08-15 UTC

I've now added five diagrams to this submission, to finish illustrating possible legal moves on an empty board for all of the seven new piece types that I've added in this game, to the standard six of Glinski's Hexagonal Chess. The five diagrams illustrate legal moves of what I call the Sailor, Missionary, Hippo, Hydra and Unicorn. Hopefully I haven't in particular botched the illustration of legal moves of the Unicorn (a Bishop & Nightrider compound in this variant).


Kevin Pacey wrote on 2016-08-12 UTC

I've noted that the piece 'Thunderbird' in this game does have a precident, namely the fairy hexagonal board piece type 'Witch' (in Trihex), or (later) 'Warrior' (in Hexagonal Iss Jetan).
 


Kevin Pacey wrote on 2016-01-30 UTC
Fwiw, I'd thought of making the Hydra piece type even more powerful, by having it move like both a Pegasus and a Hippo, but in the end I preferred to have certain 'blind spots' (6 of them) in a Hydra's sphere of influence. Not only that, but then the Hydra remains as a thematic compound piece, of just two (IMO) 'basic' piece types, as far as its movements go, namely Pegasus and King.

Kevin Pacey wrote on 2016-01-20 UTC
I changed my game setup diagram and piece names very slightly, in switching just the positions of the Hippo and Hydra in each camp. I also made the Hydra the most powerful piece in the game, rather than the Hippo (at least in my estimation), by switching their movement capabilities too. I decided to do so particularly because I had found an even more fearsome piece image for the Hydra, by using a larger Alfairie piece set (in the Diagram Designer) rather than staying with what I originally had used. Otherwise, the game remains the same.

Kevin Pacey wrote on 2016-01-20 UTC
I've now added diagrams to my submission, showing possible moves by a Pegasus & Thunderbird on an empty board.

Kevin Pacey wrote on 2016-01-19 UTC
Changed it the way you suggested. Thanks Fergus.

Fergus Duniho wrote on 2016-01-19 UTC
A simpler and clearer way to describe their movement is to say that the Thunderbird leaps two spaces orthogonally or one space diagonally, and the Pegasus leaps three spaces orthgonally or as a Knight.

Kevin Pacey wrote on 2016-01-19 UTC
What you visualized is what I had in mind for the Thunderbird (I didn't think that was different than your description, when I imagined that). I may have to edit my description of its move in my submission in any attempt to clarify, besides basically using the first diagram you just provided. [edit: I've now edited my written description of the Thunderbird & Pegasus' movements in my submission, in an attempt to clarify.]

Fergus Duniho wrote on 2016-01-19 UTC
<P>With respect to the Thunderbird, this is what I visualized:</P> <IMG SRC="/play/pbm/drawdiagram.php?code=1prnqb-----2p2bk----3p1b1n---3%7Bnstone%7D%7Bnstone%7D%7Bnstone%7D2r--3%7Bnstone%7D1p%7Bnstone%7Dppp-3%7Bnstone%7D1%7Bbird%7D1%7Bnstone%7D3-PPP%7Bnstone%7DP1%7Bnstone%7D3--R2%7Bnstone%7D%7Bnstone%7D%7Bnstone%7D3---N1B1P3----QB2P2-----BKNRP1&cols=11&font=Optima&set=auto-alfaerie&shape=vhex&bcolor=FFFFF0&board=201.012.120.&colors=olive+darkkhaki+darkolivegreen&tcolor=000000"> <P>But this is what I described:</P> <IMG SRC="/play/pbm/drawdiagram.php?code=1prnqb-----2p%7Bnstone%7D1bk----3%7Bnstone%7D%7Bnstone%7Db1n---1%7Bnstone%7D%7Bnstone%7D%7Bnstone%7Dp%7Bnstone%7D%7Bnstone%7D%7Bnstone%7Dr--2%7Bnstone%7D2pp%7Bnstone%7Dpp-3%7Bnstone%7D1%7Bbird%7D1%7Bnstone%7D3-PP%7Bnstone%7DPP2%7Bnstone%7D2--R%7Bnstone%7D%7Bnstone%7D%7Bnstone%7DP%7Bnstone%7D%7Bnstone%7D%7Bnstone%7D1---N1B%7Bnstone%7D%7Bnstone%7D%7Bnstone%7D2----QB1%7Bnstone%7DP2-----BKNRP1&cols=11&font=Optima&set=auto-alfaerie&shape=vhex&bcolor=FFFFF0&board=201.012.120.&colors=olive+darkkhaki+darkolivegreen&tcolor=000000"> <P>Actually, if you include any space that could be reached in two steps but not in one, it would include even more spaces that the Thunderbird could reach. This shows that the idea of a perimeter does not smoothly translate from square boards to hexagonal boards.</P> <P>Turning to the Pegasus, its moves could all be diagrammed if the first way is what you have in mind for the Thunderbird, and the Pegasus move just extends this out. But if the second way is what you have in mind, there might not be a position on the board from which all Pegasus moves can be diagrammed.</P> <P>I actually made these diagrams with the problem composer, then switched to the the diagram designer, because the problem composer lets me use Game CODE to clear the board and place pieces on it.</P>

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