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Commedia dell'Arte Chess. A Pawnless variant with themed pieces on a 10x10 board with 5 square groups of 4 cells removed. (10x10, Cells: 80) [All Comments] [Add Comment or Rating]
Claudio Martins Jaguaribe wrote on Tue, Aug 10, 2010 03:42 PM UTC:
Too big? Hard to handle?

Did you took a look to Taikoku Shogi?

Wait to see my new project...

Huga.

Anonymous wrote on Tue, Aug 10, 2010 10:00 AM UTC:
Nice chess variant! How could you construct all the pieces, though? I found the board to be too large to handle properly. :-)

Roberto Lavieri wrote on Tue, Jun 21, 2005 05:34 PM UTC:
I am waiting the revisions, I made a Zillions Rules File, but I can not post it yet until the game rules are enterely clarified.

Charles Gilman wrote on Mon, Jun 20, 2005 02:29 PM UTC:
Thanks for that, Ian. You're right, the error was due to cutting a pasting offline. It has been fixed for the update with new options.

Ian wrote on Mon, Jun 20, 2005 01:10 PM UTC:
Nitpick: I think you've got the names of the panda and bear reversed. As you've described it here, the panda moves diagonally and is therefore colourbound, while the bear is the one that changes the colour of its square.

Charles Gilman wrote on Sun, Jun 19, 2005 06:31 AM UTC:
I will consider a version with an extra row of shorter-range pieces, although that would probably have the middle cells reinserted as they were removed to restrict Panda movement. I could call it Filled Commedia dell'Arte Chess, and it would be included on this page. I may also add a comment suggesting a 4-player version with the existing pieces.

Roberto Lavieri wrote on Sun, Jun 19, 2005 01:16 AM UTC:
I have implemented a ZRF for this game and I have tested it. Well, after tests, one can see some problems with the game: The initial setup is not the best, Pandas and Bears must be interchanged, if not, these pieces dissapear inmediately, with White slight advantage. The game is extremely fast and absolutely tactical, you have not time to planning, but in every case a plan makes not sense. It appears that White has a clear advantage, but I need more tests. I suggest a line of 6 (or 4?) Berolina Pawns in front of the pieces for each band, the absence of Pawns speeds this game extremely. I was a bit surprised with the game play, somewhat like Table Tennis. The game need some refinements, definitely; game play does not show great beauty. I´ll submit the ZRF soon, and all interested people can see it and conclude, probably the same as I did.

Roberto Lavieri wrote on Fri, Jun 17, 2005 04:03 PM UTC:Good ★★★★
Many games with a missing central squares can give the players the feeling of a like-Circular-Chess game play. In this case, the pieces used look very interesting, and can add richness and beauty. I have not made tests, but my first subjective impresion is that the game play should be nice. Once I try it (if I have the time to do that, I´ll prepare a primitive ZRF this weekend, it looks relatively easy), the 'good' rating can change, I suspect that this game can be excellent, and my measure is my standard: Game play quality, in my personal opinion, of course.

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