[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Checker-capture Chess. Pieces can capture as in checkers game. (8x8, Cells: 64) [All Comments] [Add Comment or Rating](zzo38) A. Black wrote on 2009-01-10 UTCYes, the correct rule is 'no stopping if the piece has another jump, but you may take it in a direction that has fewer'. The add-partial command in Zillions means you must continue with a move of the indicated type with the same piece if possible, otherwise your turn is finished. Now I made another variant where displacement capture is also allowed (but you still must jump if possible). J Andrew Lipscomb wrote on 2008-12-31 UTCLooking at rules 2 and 3 together, I assume this is the Russian-style multi-jump rule (no stopping if the piece has another jump, but you may take it in a direction that has fewer)? John Smith wrote on 2008-12-30 UTCI suggest... KNIGHT B5. CHECK. I mean... uh... Why don't you allow displacement capture on the edge of the board? Or have a ring board as in Jumping Chess? But, really, you should have different capturing for different pieces, or the game is monotonous. 75% of a game is the capturing. (zzo38) A. Black wrote on 2008-12-30 UTCHow do you suggest I correct it so there are not many draws? John Smith wrote on 2008-12-30 UTCPoor ★Arr! There be many draws! 5 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.