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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2009-01-10
 By (zzo38) A.  Black. Checker-capture Chess. Pieces can capture as in checkers game. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
(zzo38) A. Black wrote on 2009-01-10 UTC

Yes, the correct rule is 'no stopping if the piece has another jump, but you may take it in a direction that has fewer'. The add-partial command in Zillions means you must continue with a move of the indicated type with the same piece if possible, otherwise your turn is finished.

Now I made another variant where displacement capture is also allowed (but you still must jump if possible).

J Andrew Lipscomb wrote on 2008-12-31 UTC
Looking at rules 2 and 3 together, I assume this is the Russian-style multi-jump rule (no stopping if the piece has another jump, but you may take it in a direction that has fewer)?

John Smith wrote on 2008-12-30 UTC
I suggest... KNIGHT B5. CHECK. I mean... uh... Why don't you allow displacement capture on the edge of the board? Or have a ring board as in Jumping Chess? But, really, you should have different capturing for different pieces, or the game is monotonous. 75% of a game is the capturing.

(zzo38) A. Black wrote on 2008-12-30 UTC
How do you suggest I correct it so there are not many draws?

John Smith wrote on 2008-12-30 UTCPoor ★
Arr! There be many draws!

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