[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Asylum Redux. Two new pieces: dual path sliding Zebra + Bishop and a dual path sliding Camel + Rook. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]Charles Daniel wrote on 2008-10-13 UTCNote - The Ninja Pawn can be optionally pushed forward (1-multiple spaces) towards the middle during the same turn. Thus, one can develop a pawn, and then later drop and develop a ninja pawn (with attacking possibilities) in one turn. Larry Smith wrote on 2008-10-13 UTCDid not mean for there to be an additional row of Ninja Pawns, only that the second row of vacant cells be available for the introduction of the five Ninja Pawns. Since this introduction takes up a move, the players might not do such until at least a few of the forward Pawns are developed. Of course, moving the Pawns to the third rank will deter the forward development of the leapser. But with their additional step movements, they would still have as many or more potential opening cells. Another aspect, starting from the third rank a few of the Pawns appear to begin the game undefended. Contrary to assumption, this condition is not a negative in itself. But with the ability to introduce the Ninja Pawn, technically they are all potentially defended. Charles Daniel wrote on 2008-10-13 UTCLarry, The problem with the regular pawns starting on the 3rd rank leaving the 2nd rank vacant (or filled with Ninja Pawns), is that this allows a double row of pawns which tends to clog the game a bit I think. See Herculean and Hadean Chess in which the pawns are one row advanced with ninja pawns behind - its not too bad, but I was not too happy with that configuration in the end. Many 10x10 variants do have start configurations with more than 2 rows but they normally use more powerful pieces not extra pawns. I think allowing extra pieces and pawns via gating/dropping allows more flexibility in the setup and keeps the original configuration more harmonious. Because the Ninja Pawns have to be dropped in the 2nd rank, the player is forced to move the regular Pawns first, thus favoring more aggressive type openings and advanced pawn chains. As it stands, the Ninja Pawns reinforces the pawn structure that can extend right towards the middle or even into enemy territory. Larry Smith wrote on 2008-10-12 UTCThis being played on a 10x10 field, might the Pawns start on the third rank? This would open up the field for the introduction of the Ninja Pawn, initially offering ten vacant cells on the second rank. 4 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.