[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier 12 Sharp Chess. 4-player versions of 10-or-more-file variants on cross-shaped boards. (12x12, Cells: 108) [All Comments] [Add Comment or Rating]Charles Gilman wrote on 2009-12-19 UTCYes, it does. This is the case in all Wildeurasian variants. Conversely, however, note that all Wildeurasian variants also have the Bare Facing rule, that two Kings cannot face each other along an orthogonal or diagonal - in this case through the central 6x6 area. Nicholas Wolff wrote on 2009-12-18 UTCCharles, In your rules, you state 'll compound pieces (Queen, Tank, Gnu) in 12# Wildeurasian, are barred from entering an enemy camp.' Does this mean that they cannot give check there, as well? Thanks. Nicholas Wolff wrote on 2009-12-17 UTCThe presets screw up when viewing from green's side. Does anyone know how this can be fixed? We have 4 ongoing games for this. Here is a link to one of them where it is viewed from green's angle (at the time of this email). /play/pbm/play.php?game=12+Sharp+Wild+Eurasian+Qi&log=maeko-makov333-2009-349-254 Thanks! -Nick Nicholas Wolff wrote on 2009-12-04 UTCCharles, In case you were curious, here are the presets that I made for your variants. I am going to get them submitted soon. Myself, Jeremy, Vitya, and Carlos Cetina are going to be playing 4 of them (Courier, Timur, Wild Eurasian Qi, and Compound B). If you want, I'll post the links to the games when we start. 12# Courier 12# Eurasian 12# Compound A 12# Compound B 12# Wild Eurasian Qi 12# Timur 12# Wildebeest 12# Rutland 12# Shoxiang 12# Mitregi 108 Charles Gilman wrote on 2009-11-21 UTCYes, it looks right, assuming that you're basing the Shoxiang one on the centrewise variant. Nicholas Wolff wrote on 2009-11-17 UTCHey Charles, I am actually in the process of trying to make presets for your 12# variants. I was a little confused on some of the pieces (I think some images represented different pieces as the different variants were listed). I have made a list of what variants you listed and what I believe to be the opening setup of the armies. Could you please look over what I have written and correct the inefficiencies? Thank you. -Nick 12# COURIER 12# EURASIAN 12# WILDEURASIAN QI --- --- --- RBKQBR RCQKCR RCWTCR NAFFAN NOBBON BOQKOB PPPPPP PPPPPP MNNM 12# TIMUR 12# MITREGI 108 12# WILDEBEEST --- --- --- AMDDMA LEXKEL RBQKBR RIGKIR RBBR MNWWNM NFWWFN HYVVYH PPPPPP 12# RUTLAND 12# SHOXIANG 12# COMPOUND A --- --- --- RJQKZR LRKBRL RUQKZR NBBBBN VCXXCV N BB N PPPPPP YNSSNY PPPPPP 12# COMPOUND B --- RZQKZR NBUUBN PPPPPP A= ALFIL B= BISHOP C= CANNON (CHINESE) D= DABABA E= MITRE (BISHOP -ONLY FORWARD) F= FERZ G= GIRAFFE H= HUMP (CAMEL -ONLY FORWARD) I= PICKET J= CROWNED ROOK (ROOK + FERZ) K= KING L= LANCE M= CAMEL N= KNIGHT O= ARROW (VAO) P= PAWN Q= QUEEN R= ROOK S= STEPPING ELEPHANT T= TANK (CANNON + VAO) U= CARDINAL V= SILVER GENERAL W= WILDEBEEST X= GOLD GENERAL Y= HELM (SHOGI KNIGHT) Z= MARSHALL 6 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.