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I can see two - make that 3 - reasons for not making a rules-checking preset. The first is so the players can easily substitute pieces without changing presets. The second is that the author is not computer/internet literate enough to do it. The third is the time factor; it may not be worth it to spend the time to do it - for me, this would inevitably be the case, as all 3 reasons apply to me. I have no desire to spend days trying to cobble together a preset that may or may not work. I've done it once with Zillions. The result was workable, but grotesque and unsatisfying. I learned nothing from it. It merely showed that sometimes poking something can get it running. For most reasonably simple games, I find it perfectly obvious what are and are not legal moves. And almost every game on this site is reasonably simple. Why go to a lot of trouble for something that isn't necessary? Different people find different things easy or hard.
It is easy to enforce most of the piece movement rules in a preset like this: simply copy the code from other presets. You needn't enforce the king's rules, and you can add jumping capability to the rook in e-w directions in order to achieve castling rules, in addition to normal rook slide. I see no reason to refrain from creating partly enforced rules in the presets. One needn't enforce pawn movement rules, but many others are easy. /Mats
I like the name Pasha for the piece WFDA (in funny notation.) Following the same pattern we can call the King+Knight piece a Sipahi. (I am serious.)
See the Wikipedia article about Sipahis.
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