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links to source code & jar file are dead, cannot try it!
This is quite a nice variants. I playtested it 'live' the other night, and I have to say that it is a very nice execution of a simple yet quite a good idea, which really gave a new depth to the game. It's so far one of my more favourable variants of this contest. There is one question though, whether an explanation could be delivered regarding the pawn rule (rule 7). From what I understood, whenever one captures a king, both players fill their second row with pawns, as long as there is no friendly pawn on that column. Is that the right way of interpreting the rule? Another thing is that this rule made the game quite longer and slightly less fun, not to mention a bit drawish. The nature rule could be understood due to the fact that pawns promote to kings, but having to create a line of pawns after each capture is probably the only major flaw in an otherwise quite a well-designed variant.
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