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A thanks to Michael Howe for taking the time to comment. Mr. Howe writes,'The hole and the engineer are very interesting, though I think the engineer's ability to reposition a [Hole or Barrier] to any hex on the board might be too much -- perhaps repositioning should be restricted to the engineer's sphere of influence.' Mr. Howe's idea is certainly one to consider should the game prove to be too volatile. However, I am hoping that the Engineer and Teleporter will have enough threats against them [via holes] to offset their strengths. Also, Teleporters will be blocked by Barriers... so that will be part of the fun, cutting off these beasts. Mr. Howe also writes in regard to the Teleporter, '... I'm not sure I like the idea of a piece that can reposition my pieces anywhere on the board -- it cuts into the idea of positional play.' My response is that the Teleporters are just like the Engineers, except that they move pieces instead of Holes and Barriers. By being able to move pieces Teleporters are a constant threat to positional stability. Thus one could argue that there is a need to be very careful in regard to positional factors, to be much more positionally alert than in, for example, traditional chess. In regard to Mr. Howe's comment that two Teleporters could end up in a repetitious loop... for a draw...' That would not be likely because one Teleporter would simply move the target piece to a Hex that the other Teleporter could not target. Best regards to all, Sincerely, Gary K. Gifford
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