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I'm thinking of making a 3-player variant with a piece called a Roc, which is a giant mythical bird thought to eat elephants.
Thank you for the clarification. I stand corrected. By the way, I did not specify how to win an equal-armies version. The winner would be the first player to capture either an Elephant (enemy or neutral depending on version) or five other enemy pieces.
The equal-armies version seems very interesting, thanks. I'll try to implement it. You are incorrect, however, about the shamans; they move *either* one or two squares (F2W2 as opposed to AD) and consequently can very well attack each other. They cannot be made colorbound without seriously impairing their ability to attack the Elephant. I'm beginning to think the t[NN] variant of the shaman is more interesting anyway, and I'll be posting that variant as soon as I work out all the bugs.
Regarding an equal-armies version of this, I can think of two possible arrays, with Shamans in opposite corners. The mixed-case square of Es represents a neutral Elephant movable (and capturable) by either player. Allow Elephants to capture any piece except each other, regardless of allegience, and Pygmies and Shamans any enemy or neutral piece. The four threats allowing capture of an Elephant must come from the same army, and Shamans cannot in practice capture each other as they are bound to non-overlapping sets of squares. -p-p-p-p-s -p-p-p-p-s P--------- P--------- ------ee-p ---------p P-----ee-- P--------- ---------p ----Ee---p P--------- P---eE---- --EE-----p ---------p P-EE------ P--------- ---------p ---------p S-P-P-P-P- S-P-P-P-P-
I would like to share the following correspondance with Freederick. On Sat, 21 Aug 2004 Tony Quintanilla wrote : >... >Very nice! How did you learn about this game? >... Thank you! I learned about Elephant Hunt secondhand from a francophone friend of mine in my college years, who had an interest in anthropology. The notes in Father Morceau's diary made much ado about the game being played on a 10x10 board; he theorized a lot about the Pygmies either borrowing the game from a more advanced culture with a base-ten counting system, or starting with a 5x5 field for the elephant (the Pygmies, it seems, use a base-five system) from which the 10x10 board arose by subdivision. All of this is not germane to the rules of the game, and I don't remember it well anyway. The actual rules were given a skimpy and incomplete treatment in the notes. The author did mention that the Elephant moved on the 5x5 field on which the 10x10 field for the Pygmies was 'overlaid by halving', and that the Pygmies moved 'by hopping about, like our chess-knight' but I personally doubt they actually made a Knight-move, which is sort of abstract. However, other possible alternatives (like D and/or A) seem to me to be out of the question, as the Pygmies cannot possibly win if colorbound. Thus, not having other information, I implemented them with a Knight-move, which makes for an interesting game. The Shaman (witch-doctor, IIRC, was the term employed) was described as making 'double moves'. I implemented this as W2F2; it could just as well be t[NN], or perhaps the move of the Lion in Chu Shogi: t[KK]. These variants also seem interesting and playable. Unfortunately I have lost contact with the friend who provided the information, and I have no idea of other sources. Sincerely yours Freederick
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