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Cincinnati 4-way Chess. Four player chess variant from Cincinnati. (Cells: 101) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Jun 9, 2004 11:27 PM UTC:
There is too. It is at the top right of each page.

Anonymous wrote on Wed, Jun 9, 2004 08:47 PM UTC:
There is no button to click-on to send you my question. your web site is not very user friendly.

Clinton wrote on Thu, Feb 20, 2003 12:35 AM UTC:Excellent ★★★★★
I must say that this sounds very awesome. It's a bummer that there are no
more 4-way chess sets being made. I am dedicated to playing this however,
and so I am on a mission to make my own board and peices, or just paint
one set different colors. In any case, I'm gonna try it, and i'm sure
i'll enjoy it. Either I missed it, or it just wasn't mentioned, but on
partners communication? can players hint at what they want their
team-mates to do? or are they supposed to see it. the seeing it would be
much more interesting. Anyway, E-mail me at [email protected] if you
have any comments or answers. Thanks. 
-Clint

Ben Good wrote on Wed, Jan 15, 2003 08:07 AM UTC:Excellent ★★★★★
this game looks fun. i requested email opponents on the yahoo board last year, but i had no takers. moeser declined saying 4-player chess is more of an otb social thing, which is true, but right now i'm not in a place where i can come up with 3 otb opponents, and i'd like to try this game (also, i've played a variety of multiplayer email games on richard's server, and it works ok). i've played zillions a couple times, but zillions plays this one very poorly. i'm guessing it's because zillions doesn't understand the team concept, so the two armies don't cooperate, and since when zillions thinks for each army, it sees one against three, thinks it's losing, and therefore plays weird. <P> so if anybody wants to play, email me at [email protected]. i'm only looking to start one game, and it will be the squirrel version. i'd like to use moeser's checkmate rules too, even tho they are changed in the zrf - presumably because moeser's rules were too difficult or impossible to implement in zillions (i'll be using zillions to keep track of the game position, but i should be able to work around it once one player is checkmated, since i won't actually be playing against the computer).

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