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Brotherhood Chess. Pieces cannot take pieces of the same type. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on 2018-03-01 UTCGood ★★★★

This game kind of reminds me of the even more non-violent principle that inspired Fergus Duniho's Clockwork Orange Chess.

Roberto Lavieri wrote on 2004-05-01 UTCGood ★★★★
This game was invented by Gianluca Vecchi in 1993, it is Chess with the rule: 'A piece can´t take another piece of the same type', more or less the same rule I adapted for Etcetera/Hexetera, although my two games have other pieces, other added rules and a clear oriental flavor. This rule enforces more positional games, and games in which sacrifices may be usual in the middle or end of games. I have noticed that this rule is particularily more interesting in games with a board of less dimensions. In 8x8 and Chess pieces, the result is that the average number of moves seems to increase significatively respect to Chess, but this is not demeriting per se, the game is really enjoyable.

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