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All the Way Chess. Pieces must move as far as they can when moved. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Oct 15, 2022 03:43 PM UTC in reply to Gerd Degens from 03:30 PM:

:)!


Gerd Degens wrote on Sat, Oct 15, 2022 03:30 PM UTC in reply to Aurelian Florea from Fri Oct 14 04:09 PM:

Anyway, the classic of this genre is still smess, if anyone asks me!

Nobody seems to do that.

 


H. G. Muller wrote on Fri, Oct 14, 2022 05:02 PM UTC in reply to Gerd Degens from 03:28 PM:

It is impressive how you quickly make variants playable. Hard to believe! Could you give 'Avatar Chess' a chance?

This is only possible because the variants are more or less standard. So all I have to do is set up the start position by draging the pieces I want to participate to the board, possibly change their name and move if it was not the most common one for that image, ask for the HTML and paste it in the comment I am submitting.

That would be entirely different for Avatar Chess. Even if the Diagram could be made to handle that by considering every move a promotion (to the piece that belongs on that square), the AI would not play sensibly. Because piece values (on which its heuristic evaluation is based) are not a meaning concept, when pieces change identity on every move. A lot of programming would be needed to fix that.


Aurelian Florea wrote on Fri, Oct 14, 2022 04:09 PM UTC in reply to Gerd Degens from 03:56 PM:

It means that the diagram designer should receive a lot of customization to achieve an avatar chess diagram. On the other hand, HG is very good he could conjure a badzone function that does it. Anyway, the classic of this genre is still smess, if anyone asks me!


Gerd Degens wrote on Fri, Oct 14, 2022 03:56 PM UTC in reply to Aurelian Florea from 03:37 PM:

@ Aurelian: Possible, indeed. It may be that Avatar Chess is not similar to the usual variants. But what does that tell us?


Aurelian Florea wrote on Fri, Oct 14, 2022 03:37 PM UTC in reply to Gerd Degens from 03:28 PM:

@Greg, I do not think he can, in a timely manner. Avatar chess is totally different than the usual bunch!


Gerd Degens wrote on Fri, Oct 14, 2022 03:28 PM UTC in reply to H. G. Muller from 01:18 PM:

@ H.G.

It is impressive how you quickly make variants playable. Hard to believe! Could you give 'Avatar Chess' a chance?


David Paulowich wrote on Sat, Jun 2, 2007 02:55 PM UTC:

Doug, thanks for bringing this to our attention. Very few chess ideas nowadays are both original and interesting. The concept of 'long, but not short' movement can be traced back centuries (after a fashion).

'Taliah (Picket) ... is another piece of Tamerlane chess. The Taliah can move any distance along the four diagonal directions as long as the path is unobstructed and it moves at least two squares. It may not leap and it may not stop on the first square.'


💡📝Doug Chatham wrote on Sat, Jun 2, 2007 02:14 PM UTC:
According to The Classified Encyclopedia of Chess Variants (p. 51), Jaime Poniachik invented this game in 1995 under the name 'Banana-Skin Chess'. Editors, please make the appropriate corrections.

I apologize for my error.


💡📝Doug Chatham wrote on Mon, Jan 9, 2006 07:27 PM UTC:
David,
I tried it out on Zillions with 3 minutes/move, and White Rook and King was able to checkmate the Black King in about 20 moves.

David Paulowich wrote on Fri, Jan 6, 2006 07:02 PM UTC:
Should pawns promote to knights? Do we need to study how to mate the lone king with king and 3 knights? Seriously, I wonder if king and rook can force mate against the lone king.

Robert wrote on Thu, Aug 8, 2002 03:33 PM UTC:
The Knight, King and Pawn (except on it's first move) are not affected in this game. One has to wonder if the King might not be safer in the middle of the board rather than the edge. Pawns would have to be used as blockers, in order to move some of the other pieces to the centre.

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