[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier 3D Xiang Qi. Three dimensional version of Chinese Chess.[All Comments] [Add Comment or Rating]Sam wrote on 2009-09-16 UTCI have played this a few times. At first it is fun, but it is basically just the same thing but in another dimension. What I mean is that the symmetry is kept, but this in the end adds no new value to the game. It only makes the game more complex and longer. I noticed that the creater added some changes. I played it under the first rule set when it came out. In the end I did not care for it. When I think of 3D board games. I think of their being pieces which can move between planes, and those that cannot. Larry Smith wrote on 2006-07-29 UTCI have updated this ZRF with a few rule changes: 1. The SOLDIER may now, after crossing the `River`, step additionally up-right, down-right, up-left and down-left. This creates a nice 3x3 area of influence to aid in mating the opposing GENERAL. 2. In the variant, the UNICORN, after crossing the `River`, may additionally step any diagonal except NOT back across the `River`. This allows the player to free this piece from its triagonal pattern and also aids in mating the opposing GENERAL but maintains this piece as a rather weak defensive piece on its side of the field. 3. The GENERALs now may not be in an orthogonal plane defined by both their positions without any other piece located in the same. This introduces the planar move to this game and increases the power of the GENERAL in the endgame. I also made a slight coding adjustment to increase the value of the CANNON, not any change of its movement. This was to help the Zillions engine in evaluation of this pieces, increasing its potential survival into the endgame when playing the game solo. These changes have helped reduce the number of potential moves in the average game from over 200 to a little over 100. It also reduces the number of pieces needed in the endgame to accomplish a mating position. Larry Smith wrote on 2005-02-14 UTC(Comment voluntarily deleted.) Derek Nalls wrote on 2005-02-13 UTC[Comment voluntarily deleted.] Anonymous wrote on 2003-04-13 UTCThe same thirteen squares are accessible to all four Elephants on each side! This is following through a characteristic of 2d Xiang Qi, but not necessarily an advantageuos one and to an extreme. An alternative would be to have pieces on no cells halfway between two Rooks and all cells quarter-way between them. Depending on the symmetry this would give either 36 cells each covered by 1 Elephant (a complete break) or 18 reach covered by 2 (a halfway house). 5 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.