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This item is a Zillions-of-Games file
It belongs to categories: Orthodox chess, 
It was last modified on: 2003-02-10
 By Larry L. Smith. 3D Xiang QiThis item is a Zillions-of-Games file
It belongs to categories: Orthodox chess, 
It was last modified on: 2003-02-10
 By Larry L. Smith.. Three dimensional version of Chinese Chess.[All Comments] [Add Comment or Rating]
Sam wrote on 2009-09-16 UTC
I have played this a few times.  At first it is fun, but it is basically
just the same thing but in another dimension.  What I mean is that the
symmetry is kept, but this in the end adds no new value to the game.  It
only makes the game more complex and longer.

I noticed that the creater added some changes.  I played it under the
first rule set when it came out.

In the end I did not care for it.  When I think of 3D board games.  I
think of their being pieces which can move between planes, and those that

Larry Smith wrote on 2006-07-29 UTC
I have updated this ZRF with a few rule changes:

1. The SOLDIER may now, after crossing the `River`, step additionally
up-right, down-right, up-left and down-left. This creates a nice 3x3 area
of influence to aid in mating the opposing GENERAL.

2. In the variant, the UNICORN, after crossing the `River`, may
additionally step any diagonal except NOT back across the `River`. This
allows the player to free this piece from its triagonal pattern and also
aids in mating the opposing GENERAL but maintains this piece as a rather
weak defensive piece on its side of the field.

3. The GENERALs now may not be in an orthogonal plane defined by both
their positions without any other piece located in the same. This
introduces the planar move to this game and increases the power of the
GENERAL in the endgame.

I also made a slight coding adjustment to increase the value of the
CANNON, not any change of its movement. This was to help the Zillions
engine in evaluation of this pieces, increasing its potential survival
into the endgame when playing the game solo.

These changes have helped reduce the number of potential moves in the
average game from over 200 to a little over 100. It also reduces the
number of pieces needed in the endgame to accomplish a mating position.

Larry Smith wrote on 2005-02-14 UTC
(Comment voluntarily deleted.)

Derek Nalls wrote on 2005-02-13 UTC
[Comment voluntarily deleted.]

Anonymous wrote on 2003-04-13 UTC
The same thirteen squares are accessible to all four Elephants on each side! This is following through a characteristic of 2d Xiang Qi, but not necessarily an advantageuos one and to an extreme. An alternative would be to have pieces on no cells halfway between two Rooks and all cells quarter-way between them. Depending on the symmetry this would give either 36 cells each covered by 1 Elephant (a complete break) or 18 reach covered by 2 (a halfway house).

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