Ratings & Comments
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I wasn't sure what you'd want/be able to use as far as piece and background colors, so I just played with it a little. I can change them as desired.
Here's the Midnighter and Thaumaturge, for starters.
And I still do like my Phoenix.
I'll get the others you asked about later in the day, once I know your color preferences (other than being careful with reds).
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Let's try the cannon, the chancellor, the dragon king, and the phoenix.
The main reasons I'm interested in a Nightrider are that (1) it fits a nocturnal theme, (2) it resembles a regular Chess piece enough that someone could recognize it as a Chess variant piece if they saw it out of context, and (3) it is one of the better known fairy chess pieces. Some other pieces of yours that might work for the first two reasons are Midnighter, Moonrider, Thaumaturge, and Luna Pawn. So I would be interested in seeing these with a neutral background too.
276. Grand Vizier. This is yet another intereseting piece from Robert Shimmin's game Scheherazade. It can step to any adjacent space, or leap (1,3) or (2,2). (KAC)
I rather like this piece for slightly-large boards such as the 12x12 one shown here.
This is yet another model that I made after studying historical pictures. I may need to accentuate the sash more, but on the whole I think it came out OK.
My Nightrider and Bodyguard, as promised:
Since Lev mentioned them, the Zip and Torch:
And, just for giggles, my Grandmaster Mage and Anvil:
I can set about making the neutral-background pieces just about any color you want, if there's a preference. I'll assume want just the first two unless you say otherwise (though I may do them all just for the heck of it).
Random Pocket Omega
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Maybe Archbishop and (sorry but I just suggest) my Zip or (better) Torch?
Both these my pieces have 3D models made by Bob.
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I think I've corrected the bugs you mentionned.
If HGM has the time and the possibility to add the parametrisation of the hand space in the drop model, of course I'll use it, but I don't know if it's that easy to do.
I can share a zip if you want, with these 3 compiled games (Hectochess/Seireigi/Chu Seireigi)?
@ Fergus: I can make an image of any 3D piece without any background. Just tell me which one from here if you want to make a test:
https://www.chessvariants.com/craft/a-catalog-of-3d-printable-chess-variant-pieces
Of course, that can be done with Bob's pieces as well.
I do have a Nightrider, though given a choice my favorite piece that I've designed has been a Bodyguard.
I'll link the Thingiverse images of both tomorrow morning, and probably make neutral-background images as well.
That's a fair point.
Another option would be to allow the Aviaancas an ifA, and/or the Half-Ducks iffN (or iffN2).
Overall, though, I think your better bet would be to change the Giraffes' CC to C3.
I'm thinking of making a logo specifically for the Darker color scheme using piece designs for 3D printers. However, I want to use images without a background behind them, and I think it would be appropriate to include a Nightrider, though it doesn't look like anyone has made one. Since Bob Greenwade and Jean-Louis Cazaux are the most active in making such pieces, one piece from each might be appropriate. What ideas do you guys have?
Wouldn't that be a free Pawn? The initial setup is like this because this game was inspired by Grande Acedrex, I also like Camelopards starting on file d & i because there they protect each other.
With shuffle.
Since it's never appeared in any published version of Clue, no, I haven't.
For an eighth weapon, have you considered a blowgun?
Thanks. Hopefully we can also upload your implementations of Hectochess and Seireigi to the site soon.
I have tested the new moves and will update you on bugs to be fixed. Here are the errors I found as of the writing of this comment.
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Piece Movement/Promotion Errors
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Whale is missing its backward slide
White Golden Bird is missing its sideways orthogonal leaps
For some reason Flying Swallows that are dropped from the hand (not the ones present initially) have their move reversed
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As for the trouble with the hand spaces, maybe ask H. G. Muller about that? He is the one who made the original model if I remember correctly. It shouldn't be that hard for him to figure something out.
As far as I can tell, you should only need a second column of hand spaces on each side, but of course, it's probably not as simple as I am making it out to be.
If that's in reference to your Bullet, I've been thinking about that. Like today's Yey, it'd be an interesting Pawn or Superpawn type piece.
anybody reads this? can use it if u want… but I recommend to rename and put in another game
I discovered a bug in the GAME code I added in my attempt to fix the problem. (writing 'task' instead of '#task'). I think it should be solved now.
In that event, if I'm understanding this correctly, moving a Pawn to b7 should also block the Giraffe. In any event, changing the corner piece from Limping Queen shouldn't be the answer (I'd want to leave that move open as a possibility); you could just switch the Zerdinal and Aviaanca, for example, or have the Giraffe start in a different spot where it can't move to a place that threatens the King.
@ HG: thank you for your answer. Indeed, all my other games with King's jump were done without using the PTA, so I cannot make a direct comparison. I think you are right on this.
I have tested. Apparently I get the same. The square of King's jump is highlighted even though the K is in check. But if I do that move, I get a long message with the moves, the code and starting by:
GameEnd That moves through or out of check
Use your browser's BACK button to go back to the previous page, then reload if necessary.
For general reference, here is the complete list of moves:
If I go back with my browser, I get the message "Ce document a expiré" that you understand probably. But even though this is discouraging to continue, there is also a button "retry" and if I retry I finally get the game just before the King's jump. Indeed, it is then possible to continue to play.
So I think that as you mean, the problem is disturbing but rather cosmetic. If they know what is happening, the players can continue to play, which is the major point.
Thanks again.
Extra information about Clue Chess that may or may not be relevant:
- The board is 25x25, with special spaces for the Rooms and blacked-out spaces around the players' starting areas (except in front).
- Similar to regular Clue(do), there can be anywhere from 2 to 8 players.
- There will be only one of each weapon; they start neutral, in starting places on the board.
- When a player captures a weapon piece, that player's King gains the abiltiies of that piece.
- There will be no limit on how many weapons the King can carry (as of this moment, anyway).
- I haven't fully decided yet what happens to the weapons when the King is captured. The King itself is returned to its starting square, and I'm inclined to do the same with the weapons, though I may decide on something else.
- It may or may not be allowed to move the weapons as independent, "neutral" pieces. If it is, it'll be move-without-capture only.
Feedback on these rules wouldn't be entirely unwelcome, though for now I want to focus on selecting the eighth weapon.
And now, a question that's been nagging on me for a while: Which should be the eighth (and final) weapon piece in my Clue Chess game?
So far I have seven weapons selected: the six from the classic game, and one that's appeared in the most variant versions:
- Candlestick (mK2cafmK)
- Dagger (mK2mafcabK)
- Lead Pipe (KcabK)
- Poison (mnNcW)
- Revolver (mWcaibCcaibZ)
- Rope (KcaibaK)
- Wrench (nNcafsmK)
(A secondary question: do these seven all seem reasonably close in power? I'll provide some extra information in a separate reply, in case it's needed.)
The candidates for the eight weapon are:
- Axe (WcN)
- Baseball Bat (m(afal)3Fn(aln)3AmWcabNXXcabAXY)
- Dumbbell (mW[dD-bucW][cD-ubcW])
- Horseshoe (nN[nN-fcaibW][nN-lcaibW])
- Trophy (KS)
I'm still rather unsure about how well I've done the Dumbbell's move, so right now it's my least favorite. I am, in fact, leaning most toward the Axe at this point, though I'll gladly take other ideas.
While I mostly want to rely on game balance (keeping the eight weapon pieces close to equal in power level), other considerations can include appearances in variants, ease of understanding, overlaps with other weapon pieces, general aesthetics, or anything else you like.
Yes. The only way to prevent Ga10 is to move the Limping Queen on a-file. I just prefer a setup where white can't force the corner pieces to move from the start since they can castle.
Ishskwaday by Stuart Spence, AKA Zulban
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This is for the Darker color scheme, which has a black background. Blue will be fine, since it shows up well against black, and it contrasts with another piece being white. The tallest piece in the Dark scheme's logo is 427, and the height of the logo is 432. Without the pieces, the text part of the logo has a height of 415. If I do like I did with the Light logo, a piece height of 285 would work.