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Shatranj of Troy is a very nice game. I like it. The ZRF is not very strong, as usual with games with drops, but it can offer very interesting games for the player. Some Shogi flavor, it was an excellent idea of Gary, the limited power of pieces makes this game very good for the drop concept.
Hats off to L.L. Smith on his creation of this challenging ZRF. I have play-tested it and am amazed at the variety of tactics the program has employed... the most humorous being what I call a 'marching double-camel mate.' In another game I forced a Rook triple wazir mate... quite fun. When you play you will see the contents of each Trojan Horse, but not any captured pieces. However, simply click on a vacant square and you can see what you can drop there (providing it is legal to drop something). You may want to keep a note of what pieces the ZRF has captured. When a Trojan Horse is captured and dropped, it is easy to tell the original from the dropped horse (important because of the retained cargo). For example, if we see two blue Trojan Horses on the board, the original has a blue T and the captured Horse has a white T. That is a clever idea as you can quickly see which Horse controls which cargo... there is no confusion. I have played about 12 games of this thus far. Play has been dynamic in each case. And each game has been very different from the others. The shortest game, thus far was 9 moves. The longest 40 moves. In closing, well done Larry!
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