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Games for Game Courier. The many games you can play online with Game Courier.[All Comments] [Add Comment or Rating]
Greg Strong wrote on Thu, Nov 25, 2004 05:28 PM UTC:
I don't think anyone has worked on rules-enforcement for Omega Chess; I
don't think the O.C. people responded to Fergus' request for permission.
 They never responded to me when I asked about ChessV either ...  

I am going to work on rules enforcement for your L&U Chess; I think that
one will be much easier, and thus will be better for my first attempt. 
The pawn move in Wildebeest is fairly tricky - unlike Omega Chess, pawns
may make a single step, and then still make a 2-space move later.

David Paulowich wrote on Thu, Nov 25, 2004 04:58 PM UTC:
Greg, is anyone still working on an Omega Chess Preset? That variant also has three-step initial pawn moves and en passant capture.

Greg Strong wrote on Thu, Nov 25, 2004 04:39 PM UTC:
<p>I started on the code for verifying the moves in Wildebeest Chess, but hit a road-block with the three-space pawn move, because I didn't see a 'checkathreestep' function to correspond with the 'checkatwostep' function, and didn't see another way to do it...</p> <p>Perhaps a useful function would be checknstep, which would check to see if it is a valid move of exactly n steps all in the same direction. This would allow you to put pawns on a really big board more easily. Or make another version of 'checkaride' that allows you to specify the maximum number of rider-steps. This would be important for the short rook in CWDA.</p> <p>P.S. Happy Thanksgiving everyone!</p>

Tony Quintanilla wrote on Thu, Nov 25, 2004 06:26 AM UTC:
Thanks, Fergus.

🕸📝Fergus Duniho wrote on Thu, Nov 25, 2004 03:05 AM UTC:
I have finished changing the item name for each preset page to the name
used for the game in the preset. This will cause a link to the game's
logs to show up on the preset page when there are logs available. In the
future, whenever anyone creates a new preset page, please make the item
name the same as the game's name inside the preset. Don't call it
anything like 'Game Courier preset for ...'. Just use the game's name.

Likewise, just use the game's name for the link text. You can mention
Game Courier in the description, but leave it out of the link text. This
allows the preset pages to be listed together without extraneous
information in the link text that is already obvious from the context.

🕸📝Fergus Duniho wrote on Mon, Sep 27, 2004 02:09 AM UTC:
Okay, I think I found and fixed the problem. I added some preprocessing for automation code today. It strips out comments and any leading or trailing whitespace from a line. The problem was that it changed the value of automation code strings, and this caused them to be saved in logs when they shouldn't be. I fixed this by using separate strings for the preprocessed automation code, and I also fixed the logs that had been causing problems with the Logs page by deleting all the automation code assignments. The automation code for these games should be found in the settings files, not in the logs.

Roberto Lavieri wrote on Sun, Sep 26, 2004 10:27 PM UTC:
I see a different message that the one reported by Greg. Here is it:
Parse error: parse error, unexpected T_STRING in
/home/chessvar/public_html/play/pbmlogs/alice_chess/markthompson-crazytom-2004-264-062.php
on line 83

Roberto Lavieri wrote on Sun, Sep 26, 2004 10:23 PM UTC:
I report the same error, you can´t display any game using the filters. It seems that the problem is originated from the Alice game mentioned in the message.

Greg Strong wrote on Sun, Sep 26, 2004 08:24 PM UTC:
<p>The Game Courier seems to be having a problem. On the <a href='/index/whatsnew.php'>what's new page</a>, if I click on Last Game Courier Move link, to show the index, I get this error: <p>Parse error: parse error, unexpected T_STRING in /home/chessvar/public_html/play/pbmlogs/anti-king_chess_ii/markthompson-ben_good-2004-264-065.php on line 82

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