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Games for Game Courier. The many games you can play online with Game Courier.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Mar 23, 2006 12:46 PM UTC:
Both schemingmind.com and brainking.com have a number of 'hidden
information' games with rules that are automatically enforced. You can
try both sites out for free. 

They also both have a lot of mini-tournaments (that members can begin) for
their variants, though neither has anything near the number of variants
Game Courier has.

One thing I like a lot about schemingmind.com and would like to see
replicated at chessvariants.org is a pyramid system for each variant. You
can join a pyramid and then challenge other people at your level. If you
win, you go to a higher level and if you lose, you go down a level (or if
you're at the bottom, you stay at the bottom).

🕸📝Fergus Duniho wrote on Thu, Mar 16, 2006 02:45 AM UTC:
Kriegspiel involves questioning of a referee, but Game Courier is not able to handle the role of the referee in the manner required by Kriegspiel. Also, since it doesn't support multi-player games, it has no facility for letting a human serve as referee. At best, Game Courier could support a game that is similar to Kriegspiel but designed for a computer to handle. It might be possible to do Dark Chess, but I haven't looked into that game enough to tell what it would require. It might be handled by deleting invisible pieces during the post-game automation code. This should clear pieces from the player's view without removing them from the game. It would also require high level security that prevents anyone from viewing the game unless it is his turn and he gives the right password, and it would have to disable viewing of the movelist.

Anonymous wrote on Thu, Mar 16, 2006 12:20 AM UTC:
I noticed that there are no Game Courier games for Kriegspiel or other variants with incomplete information. Is this due to a limitation in the game code?

Uzeromay wrote on Mon, Oct 31, 2005 01:11 PM UTC:
I agree. A separate tournament for each variant that draws a minimum number of entrants is a great idea, as long as anyone could participate in as many as they want. :-)

Tony Gardner wrote on Sun, May 22, 2005 02:56 AM UTC:Good ★★★★
Of course, a Shogi tournament would be good, as there seems to be much interest in that game. However, I just used it as an example. What I imply is that tournaments be held for ALL games, or at least all that can draw four or more entries. Thereafter, the site could establish a running record for the winners of each event.

Nicola Caridi wrote on Mon, May 16, 2005 09:37 PM UTC:
I agree with Roberto Lavieri: a Shogi Tournament should be fine and I'm very interested in it.

Roberto Lavieri wrote on Sun, May 15, 2005 09:53 PM UTC:
A Shogi Tournament should be fine. (Perhaps it can be considered a Shogi and variants Tournament, with, say, three or four variants).

Tony Gardner wrote on Sat, May 14, 2005 10:19 PM UTC:Good ★★★★
Rather than (or perhaps, in addition to) the tournament format now being
offered here, it would be interesting to hold tournaments for each game
type.  For example, there could be an omegachess tournament, and a shogi
tournament, etc., maybe on a yearly basis.  In this way, every player
could enter their favorite events.

Prize funds and entry fees to cover them and any incremental costs in
running the events could be considered also.

🕸📝Fergus Duniho wrote on Wed, Jan 12, 2005 04:29 PM UTC:
I have just updated a large number of preset pages to replace every occurrence of + with %20. Each can be used to represent the space in URLs. It makes no difference to the presets provided as URLs, but it does make a difference to presets provided as forms. I have recently updated Game Courier to recognize the + character as itself instead of as a space when entered in forms. This means I am now encoding form data with rawurlencode, which uses %20 for spaces, instead of urlencode, which uses the + sign for spaces. This allows the standard notation for promoted Shogi pieces to be used, and it allows the + operator to be used for addition in GAME Code. But this update was not compatible with old presets whose form fields had been encoded with urlencode. So I did a multi-document search and replace on all preset pages and uploaded those that got altered by the search and replace. I checked a few pages as I was starting, found no problems, and went ahead with all the pages. I have not individually inspected each page for places where the + sign was used as itself. If any of you happen to find a preset page that has %20 where there should be a + sign, please let me know.

🕸📝Fergus Duniho wrote on Fri, Nov 26, 2004 02:16 AM UTC:
I think Game Courier could handle a three-step Pawn move without an
additional function. Assuming Pawns begin on the second rank, like so:

set legal and checkaride origin dest 0 1 less rankname dest 6;

The same principle can be used for a piece with limited movement, such as
an R4, which moves as a Rook no more than four spaces.

set legal and checkride origin dest 0 1 or less abs minus rank origin rank
dest 5 less abs minus file origin file rank 5;

A cursed Queen, which I think is limited to three spaces, like so:

set legal and or checkride origin dest 0 1 checkride origin dest 1 1 and
less abs minus rank origin rank dest 4 less abs minus file origin file
rank 4;

Greg Strong wrote on Thu, Nov 25, 2004 05:28 PM UTC:
I don't think anyone has worked on rules-enforcement for Omega Chess; I
don't think the O.C. people responded to Fergus' request for permission.
 They never responded to me when I asked about ChessV either ...  

I am going to work on rules enforcement for your L&U Chess; I think that
one will be much easier, and thus will be better for my first attempt. 
The pawn move in Wildebeest is fairly tricky - unlike Omega Chess, pawns
may make a single step, and then still make a 2-space move later.

David Paulowich wrote on Thu, Nov 25, 2004 04:58 PM UTC:
Greg, is anyone still working on an Omega Chess Preset? That variant also has three-step initial pawn moves and en passant capture.

Greg Strong wrote on Thu, Nov 25, 2004 04:39 PM UTC:
<p>I started on the code for verifying the moves in Wildebeest Chess, but hit a road-block with the three-space pawn move, because I didn't see a 'checkathreestep' function to correspond with the 'checkatwostep' function, and didn't see another way to do it...</p> <p>Perhaps a useful function would be checknstep, which would check to see if it is a valid move of exactly n steps all in the same direction. This would allow you to put pawns on a really big board more easily. Or make another version of 'checkaride' that allows you to specify the maximum number of rider-steps. This would be important for the short rook in CWDA.</p> <p>P.S. Happy Thanksgiving everyone!</p>

Tony Quintanilla wrote on Thu, Nov 25, 2004 06:26 AM UTC:
Thanks, Fergus.

🕸📝Fergus Duniho wrote on Thu, Nov 25, 2004 03:05 AM UTC:
I have finished changing the item name for each preset page to the name
used for the game in the preset. This will cause a link to the game's
logs to show up on the preset page when there are logs available. In the
future, whenever anyone creates a new preset page, please make the item
name the same as the game's name inside the preset. Don't call it
anything like 'Game Courier preset for ...'. Just use the game's name.

Likewise, just use the game's name for the link text. You can mention
Game Courier in the description, but leave it out of the link text. This
allows the preset pages to be listed together without extraneous
information in the link text that is already obvious from the context.

🕸📝Fergus Duniho wrote on Mon, Sep 27, 2004 02:09 AM UTC:
Okay, I think I found and fixed the problem. I added some preprocessing for automation code today. It strips out comments and any leading or trailing whitespace from a line. The problem was that it changed the value of automation code strings, and this caused them to be saved in logs when they shouldn't be. I fixed this by using separate strings for the preprocessed automation code, and I also fixed the logs that had been causing problems with the Logs page by deleting all the automation code assignments. The automation code for these games should be found in the settings files, not in the logs.

Roberto Lavieri wrote on Sun, Sep 26, 2004 10:27 PM UTC:
I see a different message that the one reported by Greg. Here is it:
Parse error: parse error, unexpected T_STRING in
/home/chessvar/public_html/play/pbmlogs/alice_chess/markthompson-crazytom-2004-264-062.php
on line 83

Roberto Lavieri wrote on Sun, Sep 26, 2004 10:23 PM UTC:
I report the same error, you can´t display any game using the filters. It seems that the problem is originated from the Alice game mentioned in the message.

Greg Strong wrote on Sun, Sep 26, 2004 08:24 PM UTC:
<p>The Game Courier seems to be having a problem. On the <a href='/index/whatsnew.php'>what's new page</a>, if I click on Last Game Courier Move link, to show the index, I get this error: <p>Parse error: parse error, unexpected T_STRING in /home/chessvar/public_html/play/pbmlogs/anti-king_chess_ii/markthompson-ben_good-2004-264-065.php on line 82

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