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Kriegspiel involves questioning of a referee, but Game Courier is not able to handle the role of the referee in the manner required by Kriegspiel. Also, since it doesn't support multi-player games, it has no facility for letting a human serve as referee. At best, Game Courier could support a game that is similar to Kriegspiel but designed for a computer to handle. It might be possible to do Dark Chess, but I haven't looked into that game enough to tell what it would require. It might be handled by deleting invisible pieces during the post-game automation code. This should clear pieces from the player's view without removing them from the game. It would also require high level security that prevents anyone from viewing the game unless it is his turn and he gives the right password, and it would have to disable viewing of the movelist.
I noticed that there are no Game Courier games for Kriegspiel or other variants with incomplete information. Is this due to a limitation in the game code?
I agree. A separate tournament for each variant that draws a minimum number of entrants is a great idea, as long as anyone could participate in as many as they want. :-)
Of course, a Shogi tournament would be good, as there seems to be much interest in that game. However, I just used it as an example. What I imply is that tournaments be held for ALL games, or at least all that can draw four or more entries. Thereafter, the site could establish a running record for the winners of each event.
I agree with Roberto Lavieri: a Shogi Tournament should be fine and I'm very interested in it.
A Shogi Tournament should be fine. (Perhaps it can be considered a Shogi and variants Tournament, with, say, three or four variants).
Rather than (or perhaps, in addition to) the tournament format now being offered here, it would be interesting to hold tournaments for each game type. For example, there could be an omegachess tournament, and a shogi tournament, etc., maybe on a yearly basis. In this way, every player could enter their favorite events. Prize funds and entry fees to cover them and any incremental costs in running the events could be considered also.
I have just updated a large number of preset pages to replace every occurrence of + with %20. Each can be used to represent the space in URLs. It makes no difference to the presets provided as URLs, but it does make a difference to presets provided as forms. I have recently updated Game Courier to recognize the + character as itself instead of as a space when entered in forms. This means I am now encoding form data with rawurlencode, which uses %20 for spaces, instead of urlencode, which uses the + sign for spaces. This allows the standard notation for promoted Shogi pieces to be used, and it allows the + operator to be used for addition in GAME Code. But this update was not compatible with old presets whose form fields had been encoded with urlencode. So I did a multi-document search and replace on all preset pages and uploaded those that got altered by the search and replace. I checked a few pages as I was starting, found no problems, and went ahead with all the pages. I have not individually inspected each page for places where the + sign was used as itself. If any of you happen to find a preset page that has %20 where there should be a + sign, please let me know.
I think Game Courier could handle a three-step Pawn move without an additional function. Assuming Pawns begin on the second rank, like so: set legal and checkaride origin dest 0 1 less rankname dest 6; The same principle can be used for a piece with limited movement, such as an R4, which moves as a Rook no more than four spaces. set legal and checkride origin dest 0 1 or less abs minus rank origin rank dest 5 less abs minus file origin file rank 5; A cursed Queen, which I think is limited to three spaces, like so: set legal and or checkride origin dest 0 1 checkride origin dest 1 1 and less abs minus rank origin rank dest 4 less abs minus file origin file rank 4;
I don't think anyone has worked on rules-enforcement for Omega Chess; I don't think the O.C. people responded to Fergus' request for permission. They never responded to me when I asked about ChessV either ... I am going to work on rules enforcement for your L&U Chess; I think that one will be much easier, and thus will be better for my first attempt. The pawn move in Wildebeest is fairly tricky - unlike Omega Chess, pawns may make a single step, and then still make a 2-space move later.
Greg, is anyone still working on an Omega Chess Preset? That variant also has three-step initial pawn moves and en passant capture.
<p>I started on the code for verifying the moves in Wildebeest Chess, but hit a road-block with the three-space pawn move, because I didn't see a 'checkathreestep' function to correspond with the 'checkatwostep' function, and didn't see another way to do it...</p>
<p>Perhaps a useful function would be checknstep, which would check to see if it is a valid move of exactly n steps all in the same direction. This would allow you to put pawns on a really big board more easily. Or make another version of 'checkaride' that allows you to specify the maximum number of rider-steps. This would be important for the short rook in CWDA.</p>
<p>P.S. Happy Thanksgiving everyone!</p>
I have finished changing the item name for each preset page to the name used for the game in the preset. This will cause a link to the game's logs to show up on the preset page when there are logs available. In the future, whenever anyone creates a new preset page, please make the item name the same as the game's name inside the preset. Don't call it anything like 'Game Courier preset for ...'. Just use the game's name. Likewise, just use the game's name for the link text. You can mention Game Courier in the description, but leave it out of the link text. This allows the preset pages to be listed together without extraneous information in the link text that is already obvious from the context.
Okay, I think I found and fixed the problem. I added some preprocessing for automation code today. It strips out comments and any leading or trailing whitespace from a line. The problem was that it changed the value of automation code strings, and this caused them to be saved in logs when they shouldn't be. I fixed this by using separate strings for the preprocessed automation code, and I also fixed the logs that had been causing problems with the Logs page by deleting all the automation code assignments. The automation code for these games should be found in the settings files, not in the logs.
I see a different message that the one reported by Greg. Here is it: Parse error: parse error, unexpected T_STRING in /home/chessvar/public_html/play/pbmlogs/alice_chess/markthompson-crazytom-2004-264-062.php on line 83
I report the same error, you can´t display any game using the filters. It seems that the problem is originated from the Alice game mentioned in the message.
<p>The Game Courier seems to be having a problem. On the <a href='/index/whatsnew.php'>what's new page</a>,
if I click on Last Game Courier Move link, to show the index, I get this
error:
<p>Parse error: parse error, unexpected T_STRING in
/home/chessvar/public_html/play/pbmlogs/anti-king_chess_ii/markthompson-ben_good-2004-264-065.php
on line 82
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