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Gala ZIP file. Historical German variant from the Middle Ages.[All Comments] [Add Comment or Rating]
M Winther wrote on Sat, Oct 28, 2006 06:58 AM UTC:
As I understand the rules, the Kampa (pawn) should be able to move in all
directions after the first move, not only on the diagonals. Then it
becomes too weak(?). I have also implemented Gala in Zillions here:
http://hem.passagen.se/melki9/gala.htm

However, I have followed the rules employed by the German enthusiasts
exactly, and added some variants. But it's good to have yet another
implementation, to try out variant rules. But the Kampa rule in this
implementation is incorrect, I think. /Mats

Tony Quintanilla wrote on Sat, Oct 28, 2006 02:40 PM UTC:
Mats, you have a very nice page on Gala. Could I suggest that you create an indexed link item for it? Thanks!

M Winther wrote on Sat, Oct 28, 2006 06:41 PM UTC:
Well, Mr. Mayer probably thinks it's a nice page, because I've implemented his reconstruction (he has been very helpful). But how authentic are these rules? I don't know what sources he has. It seems difficult to win sometimes so, in a variant, I added the lone king rule (from Shatranj). But I haven't investigated it thoroughly. The 'holy center' rule seems authentic (it's similar to hnefatafl), but other variants could be tried, for instance: a piece is allowed to enter the centre provided that he leaves in the next move. Michael's version is different in some important aspects. The only way is to play games and see which variants are the best.

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