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Wildeursaian Qi. Variant on 10 by 10 board combining ideas of several existing variants. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Joost Brugh wrote on Tue, Feb 28, 2006 04:50 PM UTC:Good ★★★★
The point Fergus is making is that strong pieces are confined to their own half of the board. Both players can avoid these pieces simply by keeping their Kings on their own halfs of the board. This doesn't really restrict the Kings' mobility. A way to get a draw in a bad position is trading all compound pieces for attacking non-compound pieces, sit back and see that the enemy compound pieces can't do anything against your King. I still think that the game is a harmonic combination of games on these pages making it a good game for a contest celebrating 10 years of Chess Variant Pages.

Jeremy Good wrote on Mon, Feb 27, 2006 11:25 AM UTC:Excellent ★★★★★
The author states that this variant is an homage to other variants. It does itself and them credit. It is not a bad knockoff, but an homage, as it claims to be, and a good variant, in my opinion, very enjoyable.

Roberto Lavieri wrote on Thu, Feb 24, 2005 09:10 PM UTC:Good ★★★★
Looks interesting, but King is e1, Gnu in f2 seems to be a better initial setup.

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