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Interesting ideas
I really like this game design. The use of unarmed warriors for blocking and the aggressive king moves in the building phase give thew game a most unusual flavor. Overall game machanics are complex but playable. The use of familiar pieces for weapons helps keep the complexity in bounds. The Swords weapon in an interesting type of superpawn--it might be usable in other games as well. A small suggestion. Rook/Swords and Bishop/Swords are overvalued and will mainly come into play when there are no good alternatives. How about allowing Rook/Swords to have the capture power of Swords/Swords and the Bishop/Swords to have the non-capturing movement power of the Swords/Swords? This would correct the overvaluation and bring the interesting pieces into play.
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