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Two telling sentences in Fischer's last comment: 'A randomization of quality does not approach an average. Instead it approaches the lowest possible value since the definable nature of quality involves order and structure.' How low? Probably low enough for Fischer to be considered a '1' or '3' in Enneagram terms. (See Recg.ChVs. comments) Moreover, there may be one Ultima-like ideal CV from an infinity of those, and also one from the Carrera-Capablanca family, and so on, the ones actually adding up to many games. A chemical analogy might be to trans-uranium elements, having islands of stability, or simply isotopes, finite numbers of ('semi-ideal') forms(species). By what standards for CVs? Many still to be revealed or discovered, but one would be a full second row pawn rank, at least as probabilistically more aesthetically satisfactory and more likely to be associated with quality, if one will.
Life evolution has been fast, considering the age of Universe. But it was needed a very complex process of natural selection, in which mutations and random processes were present in an incredible number of times. Life process has not been, perhaps, very intelligent, but effective. Trial and error is not ever a bad idea, but, undoubtely, intelligent selection and intelligent mutations can conduct to incredible forms much more quickly, and the goal criteria might be chosen previously. I doubt any of us are going to see this class of experiments in our life in its complete potential, it is reserved for the future, but imagination and a little knowledge of the state-of-art is enough to conclude. Chess is in evolution, and it is an intelligent evolution. It is very possible that FIDE-Chess is going to be the Chaturanga of the year 3000, but we have not elements to see which game is going to be the substitute, because we are not working with a common goal in the horizon. Here is where natural selection is going to do its work.
I would like to just add a note that this thread follows an interesting thread from 'Recognized Chess Variants', in case it seems a bit non-sequitur. I am also of Fergus' school. I design chess variants not pursuing an ideal, rather developing an idea. On the other hand, following Roberto's analogy with art, I have found that my game ideas tend to have unintentional themes. So, perhaps, in one's mind, the game inventor is working semi-consciously on a kind of artistic problem whose solution is a game. I have found that over time my games become simpler, perhaps because the solutions are more clear. I would like to reiterate that I do think most contributors are interested in quality. Perhaps there have been a few sloppy contributions, but not many. I also think that the good games are quickly recognized by the discerning eye of this readership, without the need for exhausting study!
On this note, could I suggest something in the interest of quality? How about playing games in Game Courier from time to time whose purpose would not be primarily competitive but more like chess study. I mean, play a game with an opponent but encourage Kibbitz comments during the game, not concerned that the players will be influenced. In fact, a free discussion of the game would be encouraged and be reflected in play of the game. The benefit would not be so much winning the game (unless friendly 'teams' emerge, like competing philosophies) as gaining more insight into the game's mechanics, strategy, flaws, aesthetics, etc. Chess analysis is common, but chess variants analysis is not because the games come and go and there is not much opportunity to go back and analyze them. I would even go so far as to suggest that computer advise could be used to inform the Kibbitzing, something like what I believe Kasparov suggested for human-computer competition after being crushed by Big Blue!
To your comment on intelligent selection, Roberto, I like a quote by scientist George Wald: 'Several years ago a thought struck that at first seemed so aberrant as to embarrass me. That was that mind, rather being a late product of evolution, had been there from the start; and that this became a life-breeding universe because the constant and pervasive presence of mind had guided it in that direction.' I think Fischer's chess-driven comments too intelligent to be from anyone else; if he does not simply say he is not the grandmaster within a day or two, I assume about 50-50 he is.
Tony Quintanilla: Yes, I am totally in favor of this. In my games I try to use kibbitz comments explaining the situation for the benefit of anyone who may watching. But it might be good to take a game of high-interest, like Alice or Anti-King II, and find two players who are interest in participating, and have a kabbitz free-for-all. If interested parties follow the game and make insightful comments, then the result would be an truely expert-level game worthy of study. Any other iterest?
Tony, that sounds like a good idea. Something like 'the World against Kasparov.' Maybe the winner of the CV tournament could play one side and 'the world' could play the other? Or, just 'the world against the world.'
Regarding game creation, I think I am of both schools. I tried firstly with Bilateral Chess (obviously flawed), then with Chess on a Larger Board with not so few pieces dropped (perhaps too unbalanced) to come up with a satisfactory extention for Chess, but the games I am most happy with came to my mind randomly, usually out of an external contraint such as the number of squares (Jacks and Witches, Pocket Polypiece Chess) or Roberto's idea of a game without capture (Bifocal Chess). I think we should use Game Courier to revive Glenn Overby's Invent-and-Play formula on a yearly basis, with no other time limit. Games which are to a large extent the juxtaposition of a number of somewhat contrived pieces, or which threaten to last for about a hundred moves, like Achernar/Deneb, Chess on a Larger Board with not so few pieces dropped, Optima, Heroes Hexagonal Chess or Chess with Terrain should start there rather than on a Game Courier Tournament. I would suggest to allow comments on a position, either from the players or from the kibitzes, only five moves later. Otherwise it will taint the game needlessly. The World against Kasparov is also a nice idea, however I think we should enrol several Kasparovs, again on a yearly basis, because the Kasparovs may be unavailable at times. On the other hand, the World should have a definite answer period, say three days for choosing their move by a poll, with ties broken randomly, which means Fergus would have to implement such a device. Maybe a higher Kasparov in the GC Tournament should not participate against a lower Kasparov.
Regarding open kibbitzing, it would certainly be nice to get top-level players, but why wait? I ranked somewhere in the middle of the recent Game Courier tournament, but I would be willing to start an invitation against another brave soul! Any takers? Any game suggestion? We have Grand Chess from Mark, I believe.
I agree with Antoine that it would be very nice to revive Invent-and-Play. Believe it or not I am still playing 3 games from the original Invent-and-Play rounds 1 and 2! The games are ongoing by e-mail. The rounds, however, will not be concluded officially, it does not seem. Invent-and-Play by Game Courier with liberal time limits (say 6 months total time per player, no bonuses, = 1 year) and limited open kibbitzing (open after 5 turns), like Antoine suggests, would be interesting. We also need a new moderator. Anyone?
External constraints, like the variant design contests, can certaily spur creativity, sometimes more than complete freedom.
Antoine: Yes, a good Achernar game may last, in expected number of moves, around 80-100, but it is not the case with Deneb. Average number of moves in a Deneb game should be around 40-50. Chess on a Larger Board With No So Few Pieces dropped avarage should be around 80-100 moves, but I think it is not more than this, and for Chess with Terrain, my initial estimation of around 100 moves may be short, now I´m thinking it is over 150. dimensions and terrain are determinant in this case. The number of average number of moves to finish is a characteristic, but not necessarily a quality factor. If it is good or bad depends on preferences.
Yes, Roberto, Chess w/ Terrian in it's current form is going to take a rediculous number of moves (and the game has other problems.) I see someone was kind enough to vote for its inclusion, but it really is way to long to be included...
George: I´m not apologizing intelligent selection and/or intelligent manipulation of evolution, it is only a fact of actual science, with all the pros and contras anybody can have in mind, genetic engeniering is growing fast as science, and it is not easy stop it completely in all its possible consequences. I´m not looking for an ideal in Chess, my games are only art manifastations, as pointed out by Tony about his work, mine is the same, and I´m careful with quality, at least from my point of view, nevertheless, I admit that one or a couple of my games may need a revision, and I´m thinking in Achernar. I like this game, but it has some elements that may need a revision. In others, my fantasy and artistic perception was the motor of my work. It is possible that an ideal in Chess is a function of time, and we can´t discard that the ideal in the future is going to be somthing like the things we do in our Tournaments: the possibility of playing a miriad of interesting games based in the meta-concept of Chess. Of course, natural selection is going to do its work, and some games are going to be prefered than others. We have not a crystal globe to see what is going to happen in the future, but I´m convinced that our work is going to have heavy weight some day. We are pioneers in this sense, and we are creating a very nice collective artistic work.
Thanks to Robert Fischer for coining the phrase 'bad game pollution'. I address that problem a year ago under 'Slide-Shuffle' ( a type of Fischer-Random-Chess game). I think Fischer states the case better cutting as he does across several chess-related disciplines. His figure of 10,000 games is realistic, my projection of 10 to the 100th (googol) permutations an obvious over-dramatization. Yet of 2000 CVP games how many are examined thoroughly for playability? Not more than 5 or 10 have been analyzed for strategy, tactics, openings, end games except superficially. Over 1900 games are less advanced than 'mad Queen' (present 'FIDE') Chess in Andre Danican Philidor's day 225 years ago. Incidentally, how many CVs were widely known in 1750's, the time of Philidor's early playing career? 1750 is chosen conveniently as near halfway from 1475, the earliest date Chess may have acquired its now orthodox embodiment, to the present. Author of 'Analyze du Jeu des Echecs', actually Philidor was an experimentalist too, known to give knight odds and play multiple blindfold games simultaneously.
Antoine: Bifocal Chess is excellent. I think it is not very known by other people, so i invite everybody to take a look to this Antoine´s game.
<P>Antoine Fourriere writes:</P>
<BLOCKQUOTE>
On the other hand, the World should have a
definite answer period, say three days for choosing their move by a poll,
with ties broken randomly, which means Fergus would have to implement
such a device.
</BLOCKQUOTE>
<P>Then it's probably not going to happen. I don't have sufficient interest in this to implement such a device for Game Courier. I suggest instead that one captain be the official player and the captain will use some democratic method to determine moves that doesn't directly involve Game Courier.</P>
A Game Courier game with two 'captains' or players would work out just fine. Also, strick polling is not necessary, since a few people will Kibbitz and some turns will have no comments, so someone will have to decide on the moves.
I would say the game should start with two players and an agreed-on game. Mark Thompson suggested Grand Chess. Greg Strong suggested Alice Chess and Anti-King Chess II. I agreed to be one of the players (not necessary, if there are others interested).
We need at least one other player and then a decision on a game to play.
I would be more than happy to be a 'controller' or 'captain' - I certainly have the time, but I am not the most skilled player. I won't even attempt Rococo, my skill being far, far too low at Rococo for such a purpose. And I've never played Alice Chess ... But, if no one more qualified volunteers, I'd be happy to try anything more modest ... Grand Chess, Anti-King, Berolina, Circular, Extinction ...
The way I see it, basically the players would be the 'captains' and
anyone else could comment through the Kibbitz system. Now we have three
possible players, George, Greg and myself. So far the suggestions are:
Rococo, Grand Chess, Alice Chess, Berolina, Circular, Extinction, and Anti-King Chess II. Again, I'll defer to anyone willing to play on any agreed game. Any more suggestions, or shall we call it?
Because of 'bad game pollution' and volume (2000 games mostly unknown to most viewers), I think you need something like this. Focus on a couple games as being played, with kibbitzing, would be a start. I kibbitzed a couple GC games, but the players themselves stayed walled off without comment. No one followed your Tournament #1, not a single game in progress, just published declared winners. So you can make umpteen game rules, what else can you do?
Agreed. It's a start towards getting into more depth on certain select games of interest, without halting the contributions! I would be interested in a game of Rococo, if George would agrees. I don't claim to be a particularly strong player, but I can be a player-captain, at least, for some comments on the game. Perhaps George and Greg can also agree on a second game? Alternatively, I can wait on Rococo. Other games that bear study are Pocket Mutation Chess and Maxima. (Falcon Chess? Switching Chess? Double Chess? ;-) )
Greg is already strong at Switching, so he would catch on to Rococo immediately. Those are my votes.
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