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Tiled Squares Chess. Play this game, where you drop tiles to create the board as you play![All Comments] [Add Comment or Rating]
Jeremy Good wrote on 2007-08-04 UTC
Tony, it's been my pleasure of course, glad I could help. I hope you and I can try this game out some time, maybe both versions.

Tony Quintanilla wrote on 2007-08-04 UTC
Jeremy, thanks! You have improved the preset. For some reason when I first created this preset I omitted the anti-tile, to the point that I forgot about that rule! Yes, your preset is a fine interpretation of the original rules. I welcome its use. On the other hand, I have no objection to playing without the anti-tile rule. Thanks again!! -- Tony

Jeremy Good wrote on 2007-08-03 UTC
Hi, Tony.

Yes, while I've been aware of how to drop tiles and that has worked for me just fine in the game I'm playing with George Duke using those notations $ and %, there is no way in your preset to drop anti-tiles. Simply eliminating the space creates an empty space, undifferentiated from all the other empty spaces; there's nothing to indicate that it is not just an empty space but in fact an anti-tile.

So, I created a preset which allows one to drop anti-tiles, using the alias a (or, even though there is no need to differentiate black or white anti-tiles, it might just be helpful to have a reminder as to which player dropped an anti-tile, so also A). Tiled Squares Chess exactly the same as yours (it uses the notations $ and % to drop respective tiles) with the difference that it also permits the dropping of anti-tiles.

Or am I perhaps misunderstanding something? If there is no need to differentiate between anti-tiles and empty spaces, then why do you make the distinction between an anti-tile and an empty space in your rules? Why do you say Anti-Tiles may not be removed from the board except when a King moves onto an Anti-Tile?

On the other hand, if my preset is more in line with the rules, then please feel free to replace your preset with mine. I don't know how to do that myself (nor do I know how to correct the images in the rules below the preset).

Tony Quintanilla wrote on 2007-08-02 UTC

Jeremy, to drop a White-owned tile (displayed with a white border), use the piece designation '$' and for a Black-owned tile (displayed with a black border), '%'. So in your example, the move would be $-d3. This would drop a White-owned tile on the d3 space. The idea is that the board only exists for ranks 1, 2, 7, and 8 at the start of the game. Players have to add tiles, which they own, in order to create a legal place for their pieces to move to. So in your example, White would add a tile to d3 in order to say move a Pawn to d3 later. A player can also remove their own tiles. So, White could later remove the tile using '-d3'. I hope this helps. Take a look at the below example of the first few moves. Note that each player drops their own tiles upon leaving a square, since they own those tiles. Thanks for your kind offer to help with a new preset or graphics.

Jeremy Good wrote on 2007-08-01 UTC
If my analysis is correct and there is a need for a preset with a specific anti-tile, I am working on one. I've asked for a white outlined square (from Alfaerie - More Modern Fairy Pieces) and black outlined square to be added to Alfaerie - Many which already has this piece that could be used as an anti-tile.

Jeremy Good wrote on 2007-08-01 UTC
Hi, Tony, thanks, but I still seem to be experiencing a problem. I believe that an anti-tile is distinctively different from just an empty space. Am I right about that? Now, with this particular preset, beautiful for its tile simulation, when one enters such a move, there is no apparent difference between a merely empty space and an anti-tile space, witness. It may be that I'm just confused or it may be that a different preset is needed to record such a difference. Please look into this and kindly reveal to me the truth of the matter. Can we get a visual representation of a distinctively different looking anti-tile? Or are we perhaps expected to remember where anti-tiles were placed?

Tony Quintanilla wrote on 2007-08-01 UTC
Jeremy: To remove an empty tile from e6 and leave a vacant position: '-e6'.

Jeremy Good wrote on 2007-07-31 UTC
How does one notate drop of an anti-tile in this preset?

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