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Great! The tandem chess rules were just the thing I was looking for :D
In Australia we call it 'Transfer chess', or normally just 'Transfer'. Normally played with 5 minute time controls, no increment, and the team loses when either player loses. When a player is about to get mated they will wait until their time runs out, unless their partner's opponent has more time, in which case they will resign :) Table talk generally includes 'knight is mate' (meaning that player can give checkmate with a knight) or 'don't give him a knight!' (meaning if that player's opponent gets a knight, some kind of terrible disaster will happen), but suggestions of moves to play for your partner are frowned upon. Questions like 'Should I sac my queen for a pawn?' are also acceptable.
In Spain is called 'vicio' that mean vicious because when you start to play you can´t give up. If you need any other information about can look for me in ICC
In Mexico Bughouse is known as ESPARTACO like the Roman slave. Drop a pawn in 7th rank is not permited, but the rules can vary and nobody knows how it came to Mexico, but it is really delightful specially for young people, who considers it with so much excitement.
Very nice introduction to bughouse. For the players interested in online bughouse the Free Internet Chess Server (FICS) located at www.freechess.org is a very good starting point.
bugs bug me. bughouse is cool
In real bughouse you are able to place a pawn on the first rank. What you need to do is to look into this game more and get the right facts.
I'm an A-player (rating 1919) and the page is correct. Sam is not.
The one thing I would correct is that in bughouse, you must press the clock before you pass the piece. Because your turn is not effectively completed until you press your clock you could still do something else (as is the case in blitz when touch-move is not in play). I have seen more than once what happens when in over-the-board someone takes a piece and then doesn't press his clock: the opponent may try to move but the player could claim, 'But I haven't pressed my clock yet.' Of course, in over the board play, if you press your clock you don't necessarily have to pass the piece...especially if you are playing with 5 people and the loser is out! Otherwise the page looks good! -LittleKarpov (Rated 2005 on FICS)
Hi! Good page, but the links are a bit outdated. Check out: thebugboard.net, bughouse.info for some good links and software to download. Also if you want to play bughouse or crazyhouse online The freechess server freechess.org is the place to be! the link http://www.bughousechess.com/ mentioned on the page does no longer exists.
Good bughouse websites are hard to find. Here's a collection of essential links for bughouse chess. Rules and General Information http://www.bughouse.net http://www.bughouse.info http://www.chessvariants.com/multiplayer.dir/tandem.html http://mujweb.atlas.cz/sport/holandany/CompleteBughouseRules.htm Strategy http://www.freechess.org/WWWhelp/bughouse_strat.html http://personal.atl.bellsouth.net/f/e/ferrantc/chess http://www.geocities.com/Paris/Metro/1324/bug-strategy.html Internet Chess Servers http://www.freechess.org (Free Internet Chess Server = FICS) http://www.jinchess.com/thief & http://www.knighttour.org/thief (Thief Interface for FICS) http://www.nettank3d.com/ubd (Ultimate Bughouse Database for FICS) http://www.mydomainnameisbiggerthanyours.com/bughouse (Records for FICS) PlayByEmail server http://www.gamerz.net/pbmserv/ BPGN viewers http://bughouse.net/ftp/bpgn21.exe (BPGN Viewer) http://bughouse.net/ftp/bugassistant02.zip (Bug Assistant) Engines http://sunsetter.sourceforge.net (Sunsetter) http://sjeng.sourceforge.net (Sjeng) http://users.wpi.edu/~bdean/deepbug.html (Deepbug) Games http://www.pathguy.com/chess/Bughouse.htm (Java) http://www.nonvi.com (Double Chess Demo) http://www.rocler.qc.ca/netblitz/index.htm (NetBlitz) Zillions of Games http://www.zillions-of-games.com/games/BughouseChess.html (Bughouse) http://www.zillions-of-games.com/games/crazyhouse.html (Crazyhouse) Discussion Board http://www.thebugboard.net Links http://home.planetinternet.be/plotpro/ http://dmoz.org/Games/Board_Games/Abstract/Battle_Games/Chess/Variants/Bughouse_Chess/
I play on the freechess.org server, and I wanted to add your information is solid ecept bughouse.net and thebugboard.net are dead links as are
<p>the deepbug.html link for bdean., chess engine.
<p>
I want to invite all the Las Vegas Nevada, March 20, to March 24 , 2003
<p>at the Gold Spike Hotel 7th Floor, we are holding a bughouse gathering 24/7 on the top floor of the Downtown Hotel, rooms are just 22.00 per night it is older hotel but it serves us well and we have about 30 to 40 buggers from all over the world. log into www.freechess.org and register
talk to sgs or zap about the gathering, or finger sgs for more information
<p>Nitemove rated about 1200 to 1300 on freechess.org cheers !!! ie in bughouse .... lol
I play on the freechess.org server, and I wanted to add your information is solid ecept bughouse.net and thebugboard.net are dead links as are the deepbug.html link for bdean., chess engine. I want to invite all the Las Vegas Nevada, March 20, to March 24 , 2003 at the Gold Spike Hotel 7th Floor, we are holding a bughouse gathering 24/7 on the top floor of the Downtown Hotel, rooms are just 22.00 per night it is older hotel but it serves us well and we have about 30 to 40 buggers from all over the world. log into www.freechess.org and register talk to sgs or zap about the gathering, or finger sgs for more information Nitemove rated about 1200 to 1300 on freechess.org cheers !!! ie in bughouse .... lol
I have also heard of this variant of chess being called transfer chess.
The way that I have always played Bughouse is that: A. Drops can only be done on your half of the board, B. No dropping as to check the king, C. First player to mate and his partner win. Rule A seems to take a little of the potency of drops away, but it's not that hard to move to the other side of the board.
http://cashton.homeip.net/ubd/
The way I play it, the player gets 1 minute for each move, if s/he exceeds that time limit, the opponet removes a pawn (or lowest value piece possible) and gives it to his partner. The player has now forfitted his move.
<p>Please take a look at <a href='http://www.bughouse-book.com'>bughouse-book.com</a>
<p>Imagine Anand,Leko, Kramnik and many of the other top chess players collaborating on one book ! Well that is what we did for bughouse chess - with many of the top internet (and European and US-gatherings) players contributing to create the first true bughouse book.
<p>Coming 2005 ...
Bughouse has many regional rules, but most of the rules given on this page do correspond to the international and widely accepted ones. For tournaments you need to be a little more precise about the handling of some potential problems, but here I would just add that : - I never heard about 'serious' bughouse played without a clock or at a time control exceeding 5 minutes per player and per move. - Verbal communication between partners is always unrestricted, and is the absolute spirit of the game. So you can advice (or flame) your partner. And I advice everybody to keep an eye on the publishing of Georg's book, which will probably be the definite saying about bughouse !
I've played a bughouse-type game with 3 boards. The students who started
playing it in the lobby of my dorm started out with about 4 or 5 people
playing bughouse. This attracted attention and drew more people from the
dorm in the next few days. Once there were at least 6 people, another
board was brought out and they started playing 'crackhouse' (it was
addicting like crack). The central board was the board for the more
advanced player, and winning on this board would win the game for that
team. The other way a team could win is if the 2 side boards are won for
a certain team. The time limits were different for the central board than
they were for the side boards. The central board was given less time, I
think. But this would mean that timers were unnecessary for the side
boards. I don't remember exactly how timing worked. Captured pieces
from the sides moved towards the center, and captured pieces from the
center went to either side depending on which player the central player
decided needed the piece more. Kings were capturable (a captured king on
the central board would end the game), and when a captured side king moved
to the central board, the king in hand could negate a piece in hand from
the opponent in the central board. Both pieces were removed from the
game. This rule could be changed to something like 'king in hand can
remove an opponent's piece on the board (except king), but not while in
check'. The king in hand rules were not set in stone. It got pretty
crazy. I played this game instead of studying for finals last year.
Looking back, that was a bad decision.
<p>I have to credit Nick for this game. He said that he and some friends
invented it. If only I could remember his last name...
About pawn dropping: we have the rule that a pawn CAN drop in the first rank if agreed at start, and the fixed rule that a pawn can NOT drop on the 6th, 7th or 8th ranks. And only 'original' pawns have the 2-ranks starting movement.
<p>Besides that, we also used to play four or six boards in a row. White pieces are always at the left, and pieces always move rightwards. Pieces from the last-right board used to be thrown to the first board causing curious jokes, for example about Queens' underwear while it's flying.
<p>About kings, we used to end all boards when first king is checkmated.
we play htis game at lunch at my school every day. during exam week when we had a 2 hour lunch break we got 9 boards going at once. i t was crazy. the boards in the middle had more pieces available to drop than could fit on the board!! also, our rules of ending are different. you play to when the king is taken. then if your king is taken in bughouse our partner has 3 moves to mate his oponent to make it a draw not a loss. and in 3, 5, 7, 9 board etc game, when a king is captured i is passed to the middle so that if one of your partners gets maited, he can use the turn that he owuld normally have right before being taken to dtop another kind somewhere else. (those king dropping rulaes are very lax as someone once dropped their extra king to mate their opponent!!)
DoubleChessBoard multiplayer software
alows You training blitz and bughouse chess with/against 1 - 4 winboard engines on single PC or with friends using network game. Support also bronstein time control and alternative starting positions.
I hope You will enjoy also true realtime decision now :)
Freeware download of this chess mini server :
http://bughousechess.wz.cz/DoubleChessBoard
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