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Tandem-Pawn Chess. Pawns are tandems of two pawns, which can move or capture as a unit, or decouple into two pawns. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Jan 5, 2013 04:44 PM UTC:Good ★★★★
This is a novel Mutator, but so many as 16 pawns would need a board adjustment. The rules carefully remove all ambiguities unlike 90% of first-draft CVs. Where piece atoms of Augsburg Chess, Augsburg, and on-site later Fusion and other simlarly-conceived can re-unite, de-coupled Tandem Pawns do not re-unite. Strategically, advantage in staying coupled longer is not inconsiderably mobility per se, the way other cvs have transporter cells or pieces: Jacks & Witches, Gridlock, Conveyor, or Novo's railroad.

(zzo38) A. Black wrote on Wed, Jan 2, 2013 02:51 AM UTC:Good ★★★★

I like this idea of this kind of game, and I like these rules.

But what is notation of the tandems (on a ASCII diagram, FEN, etc)? Perhaps it should be "T"? Could it work with TeX chess? What icon (such as, can you write a METAFONT program for it)?

You might also use flat checkers pieces for the pawn so that you can make it double or single easily.


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