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Switching Chess. In addition to normal moves, switch with an adjacent friendly piece. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Wed, Oct 12, 2016 05:05 PM UTC:Good ★★★★

Quintanilla's Ready Chess was just noted by Kubach, and it is a shame Quintanilla's Switching Chess has been disregarded for ten years.  It was very popular its first few years and it is about the best natural Mutator possible to save 64 squares interest.


Peter Aronson wrote on Thu, Jul 22, 2004 03:20 PM UTC:Excellent ★★★★★
Are swap moves that don't change the board position legal -- such as any swap of a piece with the same type of piece? <i>(If not, you could remove the swap code from the Pawns in the ZRF, which would probably result in better piece values.)</i>

Greg Strong wrote on Thu, Jul 15, 2004 09:26 PM UTC:Excellent ★★★★★
This is a really neat one! I wonder, though, how this changes the value of the pieces!?! A bishop can now change color. Maybe that makes the bishop better than the knight. But then again, one of the problems with the knight is that it must change color when it moves; I guess that is no longer true, either. And the pawns had the least mobility to begin with, so they benefit most, yes? And that brings down the value of all the other pieces, since they are all relative to the pawn...

George Duke wrote on Thu, Jul 15, 2004 08:43 PM UTC:Excellent ★★★★★
Switching Chess is a natural idea and surprisingly not in Pritchard, though I prefer its embodiment in one piece (Swapper) with unfriendly units too. Also, another pathway to an infinitude of Chess variants, as I first describe under Slide-Shuffle, utilizes this position-Shifting Chess idea. Take the 2000 games in CVP. Suppose each has average of ten piece types(approx). Let just one type of piece initiate 'Switch,' and add that sub-rule to each different game-rules set: 20,000 distinct games emerge. Let any two piece-types do so: close to 200,000 sets of rules. Allow Switching from only a subset of 8 or 10 squares: about 2 million separate ways of playing. Continuing with these factors in combinations -- switching only coordinated by squares across various diagonals (of rectangles),odd, even, prime, etc.: that one is good for 1000 per game anyway, giving 2 billion now. Randomized baseline and Pawn positioning added: 2 quadrillion, and so on, a switch-trade after capture, before check, on Move 5 or on Move 11, adjacent to Pawn, before King, the ideas are endless; somewhere between quadrillion and Googol (10*100)--as commented Slide-Shuffle-- is a practical infinity for Earth-bound minds.

Roberto Lavieri wrote on Mon, Jul 12, 2004 06:53 PM UTC:Good ★★★★
This is a very interesting game, much more deep than FIDE-Chess. Try it!.

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