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Supremo Superchess. Decimal variant with extra powerful pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Freederick wrote on Thu, Aug 26, 2004 10:33 AM UTC:Poor ★
Where are the Pushme-pullyus that supposedly were introduced in this game?
I read the description of all the 'Super-Terminators' and stuff, and
none of them move as the Pushme-pullyu.
Is this 'Supremo Superchess' really the same as the 'Supremo' invented
by Fergus Duniho?  It sure doesn't have the look and feel of his other
designs.
Why is some other guy credited with inventing this variant?
Where is the real Supremo?  %-/

Peter Aronson wrote on Tue, Dec 16, 2003 03:16 PM UTC:Good ★★★★
The published Rococo ZRF does not contain Supremo, but the development version did (see the header of the Rococo.zrf for details). At the time ZRF was ready, Supremo was still in flux (different setups and possible removal of the Cannon Pawn's ability to jump friendly pieces were still under consideration), so I took it out. I e-mailed Fergus about this at the time, but I believe this was during a time when his life was very busy, so I'm not surprised he didn't remember. <p> <hr> <p> While games with enormous power on the board aren't everyone's cup of tea, they can be fun. And the orthodox pieces can be a great deal of fun in such a game, since they can happily threaten the super pieces, since they are still quite capable, even if worth less. Consider a fork of two super pieces by a Bishop defended by a Pawn. This is what Ralph Betza refered to as the 'leveling effect'.

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