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Sonic the Hedgehog Chess. After capturing, the capturing piece bounces off the enemy piece and continues moving. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Sat, Oct 26, 2002 06:42 PM UTC:Good ★★★★
This is interesting (although I'd like to have seen it better developed and
more completely written up), but what about the Knights -- which way do
they capture?

William Overington wrote on Sat, Oct 26, 2002 09:17 PM UTC:Excellent ★★★★★
This is interesting.

I wonder if the inventor might please consider inventing one or two
versions which use an 84 spaces board and entering the one or two games
thus produced into the 84 Spaces Contest.

LCC wrote on Sat, Oct 26, 2002 10:35 PM UTC:Excellent ★★★★★
This is a suggestion for the variant, in the spirit of the original idea.

The 32 empty squares in the beggining of the game contain 'rings' (poker
chips, for example). Whenever a 'fast' piece moves over or to a square
with a ring, it 'gets' those rings (put them below the piece). A Fast
piece with rings under it can't be captured by other fast pieces -
instead, when a capturing move is made against it, the capturing piece
just bounces back. All the rings under the piece that would have been
captured are lost.

Just like in Sonic :-)

It is even possible to make a whole variant with only 'fast' pieces and
rings, the object of the game being to have the most rings below your
pieces when there aren't any more uncaptured rings left!

Flash Leopard wrote on Thu, Feb 5, 2004 05:41 PM UTC:Good ★★★★
Has any one heard of Sonic Heros?

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