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Shogi. Missing description (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
Joe Marchak wrote on 2002-05-18 UTCGood ★★★★
I've been playing shogi for years here in Japan, both with people and on 
the computer.   There was a program 'xshogi' which was maintained until
1994/1995 and is still available through GNU.   Is anyone looking at 
picking up this package and updating it for Linux?

Steven wrote on 2002-05-18 UTCGood ★★★★
Check out www.debian.org. They have xshogi running for the Debian GNU/Linux distribution. You <i>should</i> be able to compile it for any Linux distribution if you have all of its dependencies. Here's the link to the Debian page for xshogi http://packages.debian.org/stable/games/xshogi.html.

Liz wrote on 2002-06-22 UTCGood ★★★★
A great site! I have never played Shogi but was researching it as part of a Japanese assignment ( I am an Australian year nine student). Thankyou for providing me with a better knowledge of the game and its history.

Sam wrote on 2002-06-27 UTC
Your site makes it very hard for people who can not read the Japaness symbols. You could make it easyer to read, like what you did for chinese chess. Also how you explain it, doesn't make much senes. In other words, a 7 year old boy should be able to read this and understand it perfectly. Thank you for your time.

Anonymous wrote on 2002-07-16 UTCGood ★★★★
I think some of your graphics for the promoted pieces are mixed up (I.E. Promoted rook as the same Graphic as the Promoted Silver General, which, is not right)

Lachlan wrote on 2002-07-22 UTCGood ★★★★
I noticed that the notation you provide for the pieces differs from that used in Japanese game scores; for example the opening position of the White bishop is given as 'b2' whereas in Japanese notation this position would be given as 2b. I think it's important to use the Japanese notation so that people can use game scores from competitions in Japan.

Sam wrote on 2002-08-14 UTCExcellent ★★★★★
Nice page it really helped me learn to play the game.

AWJ wrote on 2002-09-06 UTCGood ★★★★
Good overview of the game, but the images of the pieces need to be much larger--the Japanese characters on each piece are no more than undistinguishable four-pixel squiggles.

Ben Good wrote on 2002-09-10 UTC
On the side bar there is a link called 'links to shogi variants.' this link no longer works, i get a message saying this index has moved and it's redirecting me automatically, but then it just takes me to the main index.

Javier wrote on 2002-12-06 UTCGood ★★★★
I have discovered that most resources for shogi are in Japanese, and
resources (including web sites and software) in English about shogi are
hard to find.  Here is a collection of essential links about shogi in
English.  It covers virtually every good shogi site and program that
exists in English, and thus is a comprehensive and essential list of
links.

------------------
RULES/INTRODUCTION

http://homepages.ed.ac.uk/rjhare/shogi/intro.htm
http://www.chessvariants.com/shogi.html
http://www.ricoh.co.jp/SHOGI/rules/erules.html
http://www.hollandnumerics.demon.co.uk/SHOGIRULE.HTM
http://boardgames.about.com/library/weekly/aa090399.htm

------------------
STRATEGY

http://www.shogi.net/nexus/ukekata/index.html 
(How to Defend in Shogi)

http://www.shogi.net/kakugen/ 
(Shogi Proverbs)

http://www.shogi.net/noda/quest-all.html 
http://www.geocities.co.jp/Playtown-King/7596/QuestKakuKawari01.htm
(Book on Shogi Openings Part 1 & 2)

------------------
JAVA PLAYING ONLINE

http://www.shogidojo.com/eng/engindex.htm 
(Shogi Club 24)

http://www.javashogi.jp/~board-e/ 
(JavaShogi - need firewall off)

http://games.yahoo.com/games/login2?page=shg 
(Yahoo) 
Very good and in English, but mostly deserted

http://games.yahoo.co.jp/ 
(Japanese Yahoo server)

Shogi PlayByEmail server
http://www.gamerz.net/pbmserv/

------------------
PLAYING SOFTWARE

http://www.netspace.net.au/~trout/index.html 
(ShogiVariants)

http://www.nexus.carleton.ca/~ttidman/WinShogi/index.html 
(WinShogi)

http://www.zillionsofgames.com/games/index.html 
(Zillions variants - search for 'Shogi' on page) 

http://www.cs.helsinki.fi/u/pmturune/Shocky_e.html 
(Shocky)

http://members.ozemail.com.au/~alpearce/sho.html 
(ShogiGold)

http://www.cs.caltech.edu/~mvanier/hacking/gnushogi/gnushogi.html 
ftp://ftp.uni-passau.de/pub/local/shogi
(GNUshogi for Unix)

http://www.m-net.ne.jp/~sekita/english.html 
(Sekita Shogi)

http://www.fu.is.saga-u.ac.jp/~grimberg/SHOGI/SPEAR/spearmain.html 
(Spear Ver.5)

------------------
DATABASE SOFTWARE

http://www.ibridge.be/shogi/ 
(GNSB - GNU Shogi Database Project)

http://foreninger.uio.no/shogi/shogiopening/ 
(ShogiOpening)

------------------
LINKS

http://www.shogi.net/shogi.html
http://www.ff.iij4u.or.jp/~jun1/shogi_link_e.html

------------------
DISCUSSIONS

http://www.shogi.net/shogi-l.html (SHOGI-L mailing list)
fa.shogi (newsgroup which mirrors SHOGI-L)

------------------
GAMES

http://www.shogi.net/ladder/mygames.html 
(amateur)

http://www.fu.is.saga-u.ac.jp/~grimberg/SHOGI/kifu.html 
(professional, annotated)

------------------
TSUME SHOGI (mating problems)

http://www.ricoh.co.jp/SHOGI/emate/mate.html
http://www.shogi.net/nexus/ladder/help.html

------------------
FEDERATIONS

http://www.platz.jp/~tanase/csf/csf.html
Canadian Shogi Federation

Fergus Duniho wrote on 2003-03-11 UTC
Does anyone know what the relative piece values are for the pieces in Shogi? I am currently working on updating my Shogi ZRF, and I would like to tweak the piece values to approximate what they should be.

Ben Good wrote on 2003-03-11 UTC
my understanding of shogi is that because of drops, piece values such as given in chess are not meaningful or useful. in the fairbairn book he spends more than 2 pages (83-85) discussing relative piece worth and things you should take into consideration, and how you should think about it, and what other people say about the subject. but nowhere does he give values, and he says 'japanese professionals refuse to answer that question.' later he adds that he is trying 'to correct the distortion introduced by many western writers who insist on ascribing values to the pieces.' in other words, from fairbairn's perspective - and i've seen nothing in shogi to suggest that he is wrong and plenty to suggest that he's right - tweaking the values of the pieces in zillions will not make it play any better.

Jianying Ji wrote on 2003-03-11 UTC
Since pieces never disapear from the game, in shogi the values are all 
positional. That is pieces in hand can be considered as just another 
position for the pieces to be. and that value is assessed for a position
taking into account of the positions of all pieces including those in 
hand and whose turn it is. So in a sense it is more like go, only 
holistic evaluation can be done.

Michael Nelson wrote on 2003-03-11 UTC
Piece values will be more elastic in Shogi than in FIDE Chess--there will be more positions in which a Bishop is stronger than a Rook, for example. But Shogi piece values do exist. Try this thought experiment: Give one player both Bishops and both Rooks and the other player four Lances. The player starting with the Rooks and Bishops will win every game (assuming that there is not a gross disparity in skill). This must mean that Rooks and Bishops are more valuable than Lances--and if there is a difference, it is possible in principle to quantify it. 'The Value of Shogi Pieces' is simply a tougher problem than (the ridiculously difficult problem) 'The Value of Chess Pieces' and the answers will have a higher level of uncertainty.

Fergus Duniho wrote on 2003-03-12 UTC
As the script stands right now, piece values are falling into approximately
what Michael Howe suggests. Two Gold Generals have a value between the
value of a Bishop and the value of a Rook. A Lance plus a Knight is worth
around the same as a General, though Zillions values a Lance more than
twice as much as a Knight.

In a previous script, Zillions valued the Gold General almost as much as
the Bishop, and the new script was able to beat it. But since the old
script inflated its value with redundant code, it could have lost from
having to use more processor time, rather than from valuing the Gold
General too much. But in observing the game while mediating between two
runs of Zillions, its overvaluing of the Gold General did seem to be a
liability.

Fergus Duniho wrote on 2003-04-04 UTC
My computer and I may be setting the record for the longest Shogi game ever. Actually, it might be a never-ending game. It began with a game my Shogi ZRF was playing against Shocky 2.05. Zillions thought it foresaw a loss in two moves, then proceeded to lose against Shocky. But I thought it was wrong in its judgement. So after the game ended, I went back a couple moves, switched sides, then played against Zillions the side Zillions had been playing against Shocky. I continued the game several more moves, until I saw that the game was very drawish. I had moved my King to the opposite side of the board, where I kept it well protected. Zillions had more pieces and had moved its King beyond my reach. So I turned both sides over to the computer and let it run all night. When I looked at the game in the morning, over 1400 turns had passed, and it was as drawish as ever. Both Kings were on opposite sides of board, all promotable pieces were promoted, and both Kings were very well guarded. I let the game continue while I went to work. Over 2200 turns had passed, and it was still very drawish. I then shut it off and saved the ZSG. I may continue the game later to see if it ever has a resolution.

John Lawson wrote on 2003-04-04 UTC
'Both Kings were on opposite sides of board...'
I'm not a shogi player, but isn't that situation called 'jishogi' or
'impasse'? It is recognized that the game cannot end normally and the
winner is determined by awarding points for material.  I think it is also
referred to as 'entering kings'.

John Lawson wrote on 2003-04-04 UTC
Found the jishogi rule at http://www.ricoh.co.jp/SHOGI/rules/erules.html

'Both players have moved their King into the the promotion zone (or they
cannot be prevented to do so) and the Kings cannot be checkmated. In that
case the players may decide to count their pieces where the King does not
count, the Rook and Bishop count as 5 points, and all other pieces as one
point. Promotion is disregarded. If both players have at least 24 points
the game is a draw ('Jishogi'). If a player has less, he loses the
game.
Of course, a player can refuse to count pieces when he still has mating
chances or chances to gain material which would affect the outcome of the
counting. There is no strict rule about what to do if this is not the
case, but nonetheless a player refuses to count up (e.g. because he does
not have enough points for a draw). It has been generally accepted that in
such a case the game ends and the pieces are counted after one player has
managed to get all his pieces protected in the promotion zone.'

Fergus Duniho wrote on 2003-04-06 UTC
The game finally ended yesterday. In the hope that it might cause one side to make enough mistakes to lose, I let Zillions continue the game with only one second thinking time for each side. White checkmated Black on the 10,065th move.

Charles Gilman wrote on 2003-04-13 UTCExcellent ★★★★★
I have noticed an interesting paradox arising from the positioning of the Soldiers and limited move of the Hon. Horse. In standard Chess and its predecessors the leapers (Knight and, in the early versions, Elephant) are the only non-Pawns that can make the first move. In Shogi the Hon. Horse in the only piece that CANNOT make the first move!

Charles Gilman wrote on 2003-04-18 UTC
Correction to my last comment: the Hon. Horse is the only piece on the first rank that cannot make the first move.

tori watson wrote on 2003-07-10 UTCExcellent ★★★★★
I make go boards chungi sets and shogi sets and have found your site
invaluable in helping me get clear on the finer points of the rules. I
have been making the chungi for a while and have only just started making
shogi sets and have not started to sell them yet. I only decided to make a
shogi set after viewing your site. Like fergus Duniho I have tried to
westerize the pieces for easier play, I had done a similar thing with my
chungi.
The almost 2 completed shogi sets have taken for ever to and i will
probably have to put a fairly high price on them. I make them from maranti
wood with a pacific maple board and am going to try and sell the three
(go, chungi, shogi) on e bay. I sell a small number through game shops in
melbourne australia but with their 100% mark up I dont sell them
regularily and dont make much money. I would like to send you a picture of
the shogi set i have almost finished if that is ok but it will take a bit
longer. I also thought i had played the most exciting chess when i played
chungi, but shogi is probably even better and just gets so dynamic towards
the end as pieces are dropping in etc, i love it. I dont have a computer
so please dont be offended if i do not reply for a while. Once again
excellent site.
Tori watson. [email protected]

Serguei wrote on 2003-10-24 UTCGood ★★★★
Russian Shogi pages: 
'Shogi In Russia' - http://www.shogi.sp.ru/; 
'Byelorussian Shogi Assotiation' - http://shogi.at.tut.by/default.html
download Cut-out shogi set(pieces, board) + english version; 
'Assotiation Russian Shogi Players' - http://shogi-arsi.narod.ru/;
'Ukrainian Shogi Federation' - http://shogi.in.net.ua/ download cut-out
shogi pieces;
'Vadim Filippov's Shogi Page' - http://www.go.hobby.ru/shogi/

Anonymous wrote on 2003-11-17 UTCExcellent ★★★★★
yippe

Charles Gilman wrote on 2003-12-10 UTC
I take an interest in the names of pieces in different languages, and had a look for the Russian names for Shogi pieces on the sites listed by Serguei, but could not find them. Could Serguei provide a list?

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