Check out Symmetric Chess, our featured variant for March, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Rated Comments for a Single Item

Later Reverse Order Earlier
Ready Chess. Pieces cannot capture right after capturing, they have to be restored first. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
JT K wrote on Wed, Oct 12, 2016 01:29 PM UTC:Good ★★★★

Looks interesting!  It's almost as if each piece becomes a remorseful pacifist after capturing... a person should capture wisely then :)  I assume that you can give check by mutating a Ready Piece "aimed" at the King?  I would be curious to see how ready pieces can be used to prevent or force a stalemate in the endgame.


(zzo38) A. Black wrote on Fri, Jun 10, 2005 06:48 PM UTC:Good ★★★★

Charles Gilman wrote on Mon, Mar 8, 2004 09:15 AM UTC:Good ★★★★
There is one oddity about this, the use of the term ready. Surely the ready pieces are those that are able to capture, and those which have just captured are UNready. Given that terminology, the rex inclusive version might be particularly appropriate as a representation of the reign of Ethelred the Unready in pre-Norman England.

Roberto Lavieri wrote on Tue, May 27, 2003 02:05 PM UTC:Good ★★★★
Good!.What about this idea inserted on little board Shogi variants?...

Anonymous wrote on Tue, May 27, 2003 02:00 PM UTC:Good ★★★★
I like this idea, it can be used in almost any variant, but it would be very interesting on many LITTLE BOARD variants, adding new elements to games with some limitations due to the board size. Have you tried someone, Tony?.

Michael Nelson wrote on Tue, May 20, 2003 04:10 PM UTC:Excellent ★★★★★
This is worth an excellent because the concept's elegant simplicity is
applicable to virtually any variant (though I wouldn't want to apply it
to a game slower than FIDE Chess--Ready Shogi would be interesting but
would take forever to play).  The ready concept is particlary meritorious
in games that are faster and more tactical than FIDE Chess -- slowing them
down might give them a strategic/tactical balance like FIDE whiler hasving
a very different feel.  Examples: Ready Tripunch Chess, Ready Tutti-Fruiti
Chess, Ready Progressive Chess.

This game also works with thematic Kings, which personally I really prefer
(when playable) from an esthetic standpoint.

Peter Aronson wrote on Mon, May 19, 2003 09:02 PM UTC:Good ★★★★
Neat idea -- I can see where the need to flip a piece before capturing again could really break up an attack. One interesting effect of this change would be, I think, to make pieces closer together in value, since often a Queen's value lies in its ability to capture a piece and simultaneously offer check. Tactics ought to be fairly different. <p> One could extend this to not allowing pieces to even <em>move</em> after capturing until they are flipped. Or allow ready pieces to capture, but at the cost of being removed themselves too.

7 comments displayed

Later Reverse Order Earlier

Permalink to the exact comments currently displayed.