[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Rolling Kings. Kings must move along a predetermined path. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]George Duke wrote on 2008-11-25 UTCExcellent ★★★★★32. In abeyance for four years, the question was how to assure 32 turns at most. Roll the King along a set path toward the centre. This is right up there with Rococo. I was just being overly-generous with Rococo out of courtesy. Rococo is a tough sell because of nondisplacement capture. Rolling Kings is standard equipment and rules up to the outrageous mutator, removing it from Track One. ''The Queen, Rook, Bishop and Knight all move as they do in Orthodox Chess,'' to the relief of any GMs looking. In perfect seriousness, the King rolling is real perpetual nuisance for both sides; and that is the one you have to checkmate, or capture, not the Mock King. We learn meaning of BOUSTROPHEDONICALLY if nothing else. If they never started using oxen that way, we would not be in the climate-extinctions scenario today, staying rational hunter-gatherers. George Duke wrote on 2005-01-21 UTCExcellent ★★★★★This is so suitable a fit for '32-Turn Contest', it's almost as if someone invented the game and then made up a contest to go with it. Not really how it happened to be designed, Rolling Kings' drawback is in being more like a study than a game to play, as paucity of Game Courier scores shows. Here you learn what 'bustrophaedonically' means, that 'oxlike' is not the same as 'bullheaded'. Peter Aronson wrote on 2004-05-17 UTC<blockquote><i>Also, what happens if a player runs gets down to a bare King before the Kings meet?</i></blockquote> <p> Well, that's extremely unlikely, but it would be stalemate, and thus a draw, since a player must move a piece each turn. Anonymous wrote on 2004-05-17 UTCAlso, what happens if a player runs gets down to a bare King before the Kings meet? Peter Aronson wrote on 2004-05-17 UTC<blokquote><i>What happens if a Pawn should reach the other side of the board?</i></blockquote> <p> Then the following rule from the section titled <b>The Movement of Pieces</b> takes effect: 'Pawns promote on the usual squares, and may promote to a Mock King, a Queen, a Rook, a Bishop or a Knight.' Anonymous wrote on 2004-05-17 UTCWhat happens if a Pawn should reach the other side of the board? 6 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.