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A fine game, capable of being played on two levels, a simpler one of pushing whole ships around, and a more difficult one of getting the right pieces into the right ships. Beautifully overcoming the limitations of a small board, it is a big game in a small package. This game is well worth playing. I wish there were an easy way to play it face-to-face. The rules could probably be better written, but they are adequate for the game. I find the idea and the way it plays excellent.
cool game. as far as i can see, the rules don't clarify whether either a ship or a crewman/crewmen can move through annoying empty ships. what's the go?
Every time I come back to this game I like it more and more. I like pirates as much as the next guy, but I think the theme actually detracts from the game. 'Triadic Chess' is a super variant that brings a great idea to the table. 'PiRaTeKnIcS' seems too gimmicky.
The dual-names-with-same-initials idea is well thought out. The duplication of the minor pieces has historic precedent in the large variant of John Manners, 3rd Duke of Rutland, and they are evenly deployed in combination with the major pieces on the back rank. Perhaps in 2008 you should enter a version in which the 'missing' squares become 'land' squares accessible to crewmen without ships (should that be singly or up to three?) but not to ships themselves.
A most fascinating game concept. A world of interesting variants can be developed from this idea. A large board variant with powerful but short-range pieces comes to mind. Perhaps an 11x11 board with some empty ships in the center.
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