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Chameleon (2). Change movement abilities after every movement.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Feb 9, 2021 02:40 AM UTC in reply to Ben Reiniger from 02:28 AM:

To avoid confusion, I'll designate this one Fairy Chameleon and the other one Ultima Chameleon in the PieceInfo table.


Ben Reiniger wrote on Tue, Feb 9, 2021 02:28 AM UTC in reply to Fergus Duniho from Mon Feb 8 08:38 PM:

For what it's worth, this chameleon is listed in the Fairy Glossary of the Problemist / British Chess Problem Society, and is featured in a number of puzzles at Julia's Fairies problem site.


🕸Fergus Duniho wrote on Mon, Feb 8, 2021 08:38 PM UTC:

This piece is complicated in an oddly specific way, and I doubt it is used in any game. So, I'll eventually delete this unless reason can be given why I shouldn't.


🕸Fergus Duniho wrote on Sat, May 23, 2020 12:57 PM UTC:

Can you go to a page where your Joker piece is used and explain clearly how it works when (1) no piece has moved yet, and (2) when the last piece to move was a Joker? The function I wrote was recursive without any way to break out of the recursion for these two conditions.


Aurelian Florea wrote on Fri, May 22, 2020 02:29 PM UTC:

Fergus, we have talked about the implementing in game courier of this piece a few weeks ago. It turns out that the stalemated subroutine is incompatible with the code you initilly. Do you have time this weekend to take a better look at the matter? I'd appreciate it for my 2 apothecary games.


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