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tested it for my Mastodon Chess, and it is splendid.
I discoverd a bug(?), however. I moved the Mastodon like a knight, and
'Illegal move!' was displayed, which is correct. However, then I
moved it correctly (a two square jump), and it still said 'Illegal move!'.
So I had to click on the origin square again (to remove the from-
square) and then click on it again, and then click on the correct
destination square. Then it worked. So, if an erroneous move has been
made you must de-click the origin square. This could cause some
confusion.
Moreover, would it be possible for you to always automatically move
the rook and place it beside the king if the latter is point-and-clicked
more than one square horisontally (regardless on which rank it is
placed)? This would solve the castle problem in almost all variants,
because the rook nearly always ends up beside the king.
/Mats
It seems that I can not take back moves in my games.
I do not see description of Maximum Time and Minimum Time fields.
Also, are any of the time controls allowed to be negative? I would suggest the following:
- Pace time and and pace moves should not be negative.
- If spare time is negative, then your initial reserve time is negative (which requires you to accumulate more bonus/extra before you actually have any spare time), and the grace time must be set positive (otherwise you will lose immediately).
- Grace time should not be negative.
- If extra time is negative, then there is a time penalty after every move.
- If bonus time is negative, then there is a penalty for moving too quickly.
- Bonus period should not be negative.
Here's a new way to send Game Courier invitations to people. You can share them on Facebook. After you have created an invitation, click the Share widget and select Facebook. Game Courier is now programmed to fill in the title and description fields with suitable values, and if you have chosen to render your game board as an image, a smaller version of that image should be available as a thumbnail.
You can probably use the Share widget to share invitations on Twitter or other social networking sites too. But I have only tested it and customized to work with Facebook.
The cards feature doesn't seem to work very well. I get a display of the backs of cards, and when I try to discard a card that is in my hand (just guessing, based on what remains in the deck; I tried with both players and ), I get an error message where the name of the card is missing. If it is not in my hand, the error message includes the name of the card. Also, what is the name of the PHP global variable that stores the contents of your hand? (I have already figured out $deck, $cards, and $discardpile) Also, a suggestion, it may be useful to display how many cards in opponent's hand and how many cards remain in the draw pile, and the ability to use setsystem with the $deck and $discardpile variables as well as whatever array stores the cards in each player's hand.
To prevent your opponent from seeing your hand, you can see your cards only when you are signed in with your password. One drawback to this is that you cannot see cards in solitaire mode. To test a game with cards, you will have to play a logged game where you enter your userid and password for each side. I have just fixed some problems with the discard command and with displaying cards, but I'm not sure if my fixes addressed the same problems you were having. $hand1 and $hand2 are global variables for each player's hand. I'll think about your suggestions. Let me know if you come up with a game that requires certain features.
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