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Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Jose Carrillo wrote on Sun, Dec 27, 2020 03:06 AM UTC in reply to Fergus Duniho from 02:08 AM:

Looks good Fergus.

I just sent a public invitation and received the email from the google group.

Thanks Jose

PS. Did you get the invitation for the game I setup? I didn't get the invitation for the game you had sent, but my membership to the group had not been accepted yet.


🕸📝Fergus Duniho wrote on Sun, Dec 27, 2020 02:08 AM UTC in reply to Fergus Duniho from Sat Dec 26 02:38 AM:

I have now updated Game Courier to use the cvgameroom at Google Groups. No one is automatically signed up for this. If you want to get emails about open invitations, you should sign up. I tried sending an invitation to it. I have not yet received it in my email yet, but I have seen it show up in the Google Group. So it may just be a matter of time.


🕸📝Fergus Duniho wrote on Sat, Dec 26, 2020 02:38 AM UTC in reply to Jose Carrillo from 02:20 AM:

Did you get to create the new email group at GoogleGroups?

I just created it now. I'll do something more with it tomorrow. In the meantime, you can sign up for it.

https://groups.google.com/g/cvgameroom


Jose Carrillo wrote on Sat, Dec 26, 2020 02:20 AM UTC in reply to Jose Carrillo from Sat Oct 17 04:18 PM:

Hi Fergus,

Did you get to create the new email group at GoogleGroups?

[email protected]

The [email protected] no longer works, as Yahoo decommissioned that service on December 15th.

Cheers.

Jose


Erik Lerouge wrote on Fri, Nov 27, 2020 08:37 PM UTC in reply to Jean-Louis Cazaux from 06:02 PM:

Hello, Having tried the Metamachy preset with a personal invitation to myself, when I click "... to move" for the first move, I have the message "The invitation to play this game hasn't been accepted yet." and it is impossible to do a move, even after going back to the menu and returning to the game log. Is it that? Maybe you can try to send an open invitation, that your opponent could accept. I seem to remember that there could have been issues with personal invitations in GC.


Jean-Louis Cazaux wrote on Fri, Nov 27, 2020 06:02 PM UTC:

Nobody can't help?


Jean-Louis Cazaux wrote on Fri, Nov 27, 2020 06:01 PM UTC:

Nobody can't help?


Jean-Louis Cazaux wrote on Fri, Nov 27, 2020 06:28 AM UTC:

Can someone help us? We try to play Metamachy with Numerist, I have the black pieces. When I click on one of the 4 which are in the center of the board, it activates (with a framed square) the 4 squares in the center of my lines, but how to move the piece in those squares? I've tried to click, to hold and drop the piece, nothing works. I've tried with Safari and with Firefox. Am I doing something wrong? Thank you


Jose Carrillo wrote on Sat, Oct 17, 2020 04:18 PM UTC in reply to Fergus Duniho from Fri Oct 16 04:10 PM:

Yes Fergus.

The email group address would look like this:

[email protected]


🕸📝Fergus Duniho wrote on Fri, Oct 16, 2020 04:10 PM UTC in reply to Jose Carrillo from 02:28 AM:

I just created a test list with two of my email addresses, and sent a test message to my new list.

Can you post a message to it by sending email to the group?


Jose Carrillo wrote on Fri, Oct 16, 2020 02:28 AM UTC in reply to Fergus Duniho from 02:10 AM:

Fergus,

Yes it works too as the Yahoo Mailing lists.

I just created a test list with two of my email addresses, and sent a test message to my new list.

Got the test email on both of my email inboxes.


🕸📝Fergus Duniho wrote on Fri, Oct 16, 2020 02:10 AM UTC in reply to Jose Carrillo from 12:28 AM:

Google Groups is an alternative.

Isn't that just a web-based continuation of Usenet? Do Google groups work as mailing lists like Yahoo! groups did?


Jose Carrillo wrote on Fri, Oct 16, 2020 12:28 AM UTC in reply to Fergus Duniho from Thu Oct 15 05:12 PM:

Fergus,

Google Groups is an alternative.

groups.google.com


🕸📝Fergus Duniho wrote on Thu, Oct 15, 2020 05:12 PM UTC in reply to Jose Carrillo from 04:19 PM:

are you aware?

I was not. Thanks for bringing this to my attention.

As of December 15 we will need a new mailing list for open invitations from Game Courier.

Does anyone know of any viable alternatives? I do not want to use the chessvariants.com server for this.


Jose Carrillo wrote on Thu, Oct 15, 2020 04:19 PM UTC:

Hi Fergus

are you aware?

= = =

Announcement: End of Yahoo Groups We’re shutting down the Yahoo Groups website on December 15, 2020 and members will no longer be able to send or receive emails from Yahoo Groups. Yahoo Mail features will continue to function as expected and there will be no changes to your Yahoo Mail account, emails, photos or other inbox content. There will also be no changes to other Yahoo properties or services. You can find more information about the Yahoo Groups shutdown and alternative service options on this help page.

https://groups.yahoo.com/neo/groups/cvgameroom/info

= = =

As of December 15 we will need a new mailing list for open invitations from Game Courier.


Aurelian Florea wrote on Tue, Aug 11, 2020 07:14 AM UTC:

I have accepted these days 2 challenges as white and I got black (as the default). One was shako and the other is opulent chess. Is this a problem of mine or of the website?


🕸📝Fergus Duniho wrote on Fri, Aug 7, 2020 04:37 PM UTC:

Moving by mouse or tap is now enabled again. Since the NAME and ID values on the input field are different, I got confused and made them the same. I have now restored the correct ID.


H. G. Muller wrote on Fri, Aug 7, 2020 03:38 PM UTC:

Is there a GAME code command for setting the board to a given FEN code? I am currently looking into the issue of handling shuffle games. But because potentially every square on the board could be involved in a shuffle, it seems a good idea to store the entire board in a constant, like setconst startshuffle fencode; . The trick is to set up the board from the retreived constant, if that existed.

[Edit] Or would it be better to copy and restore the $space system variable, though

setconst startshuffle $space;
setsystem space const startshuffle;

?

[Edit2] Well, the latter seems to work, so I suppose I can stick to that. But something else: I tried shuffle #a; , where a is an array of coordinates. But that doesn't do anything. Apparently shuffle wants to have the list of coordinates it should shuffle as literals. I could not think of any better way than joining all array elements in a for-next loop into a space-separated text string, append that to the string "shuffle", and apply eval to it. Isn't there really any simpler way to do that?


🕸📝Fergus Duniho wrote on Fri, Aug 7, 2020 03:16 PM UTC in reply to Kevin Pacey from 12:59 AM:

As far as I can tell, the inability to move with the mouse is unrelated to making legal moves available in autocomplete. I turned it off, but it didn't fix the problem. So, I turned it back on. I will look into this further after breakfast.


dax00 wrote on Fri, Aug 7, 2020 11:59 AM UTC in reply to H. G. Muller from 11:13 AM:

That is an improvement. I like how it assumes the move is complete after a non-capturing first step. I also like the "pass" button. Yes, a pre-selected lion would be an improvement.


H. G. Muller wrote on Fri, Aug 7, 2020 11:13 AM UTC:

How do you like the method for entering Lion moves as it is used here? And would you consider it an improvement if the screen for the second leg appeared with the Lion already pre-selected, so that you would immediately see its final destinations highlighted, rather than having to click it again for that?


dax00 wrote on Fri, Aug 7, 2020 10:33 AM UTC:

Yeah, I liked how it was before better. The dropdown menu of legal moves is a good addition, so long as it doesn't interfere with a player's ability to click and move as one would normally do. I could see myself using the dropdown menu to enter lion moves (chu shogi) in the future, even considering the time it would take to scroll through 100+ legal moves.


wdtr2 wrote on Fri, Aug 7, 2020 02:20 AM UTC in reply to Kevin Pacey from 12:59 AM:

The same is true for me also. I think there was a tweak to the base code related to legal moves. When you mouse click your piece in the past a gray square came up. This does not occur anymore.


Kevin Pacey wrote on Fri, Aug 7, 2020 12:59 AM UTC:

For some reason I'm not being allowed to move in any of my 6 current games in progress where it's my turn, as far as I can tell.

[edit: I've been able to enter moves manually, but still not by mouse clicking.]


🕸📝Fergus Duniho wrote on Mon, Feb 10, 2020 12:39 AM UTC:

For reasons unknown, the host went down for almost three hours today. I compensated interrupted games by three hours.


🕸📝Fergus Duniho wrote on Sat, Jan 18, 2020 04:54 PM UTC:

Once again, the site was offline, and I booted it back up. This time, it was down for nearly 14 hours, and I discounted that much from interrupted moves.


🕸📝Fergus Duniho wrote on Fri, Jan 17, 2020 09:25 PM UTC:

I left out a semicolon when I updated the timeleft.php file earlier. So I fixed that and changed the time it discounts for the latest interruption to 6 hours.


Kevin Pacey wrote on Fri, Jan 17, 2020 08:14 PM UTC:

Currently I can only access my/(other people's) untimed games, whether it's my turn to move or not. Otherwise, nothing shows for timed games in progress, whether my move or not. Invitations that are timed do show, at least.


dax00 wrote on Fri, Jan 17, 2020 07:55 PM UTC:

Must be early. Still can't access any active timed games


🕸📝Fergus Duniho wrote on Fri, Jan 17, 2020 07:11 PM UTC:

I found the site down this afternoon and booted it back up. Since the last move had been made almost four hours ago, I modified Game Courier to take off four hours from any move interrupted by this downtime.


🕸📝Fergus Duniho wrote on Mon, Jan 13, 2020 02:24 PM UTC:

I found the site down this morning, and when I booted it back up, the last log was over 18 hours ago. So, I modified Game Courier to take 19 hours off the time for any move interrupted by this downtime.


🕸📝Fergus Duniho wrote on Fri, Jan 3, 2020 02:32 AM UTC:

It looks like the site was down over 11 hours today. I have programmed Game Courier to give an extra 12 hours to anyone whose move was interrupted by this downtime.


🕸📝Fergus Duniho wrote on Wed, Nov 6, 2019 06:29 PM UTC:

The last Kibbitz comment was 438 days ago. When I got rid of the play subdomain and put everything on one main domain, I started using the same footers for all pages. It looks like I did not add Kibbitzing code to the main footer that replaced the play subdomain's footer. I'll get on that in a while.


Erik Lerouge wrote on Wed, Nov 6, 2019 06:03 PM UTC:

It seems that posting kibbitz comments isn't available anymore?


🕸📝Fergus Duniho wrote on Tue, Feb 5, 2019 01:19 PM UTC:

I found a line of HTML that included "{$userid}" for inserting the value of the $userid variable, and I changed it to a PHP echo statement.


Aurelian Florea wrote on Tue, Feb 5, 2019 06:40 AM UTC:

As a temporary solution for users facing this problem would be to just use multiple tabs. This way the inconvenience is out and least until an opponet makes a move :)!


Aurelian Florea wrote on Tue, Feb 5, 2019 06:17 AM UTC:

The difference to to start from the way you enter the exact same link.

If I click my games on game courier I always find both active and challenges.

When I click confirm on a move during a game a window apears where I need to press "your logs" to come back to the same window as described above.

It seems to me that the conumdrum is in the way the userid gets paseed out of the difference you have pointed out Fergus :)!

 


Greg Strong wrote on Tue, Feb 5, 2019 01:41 AM UTC:

This is happening to me now, too.  I make a move in a game.  Then, under the "Whats Next" section, I click the "Your Logs" as I have always done, and now I get {$userid} in the URL that it sends me to.


🕸📝Fergus Duniho wrote on Mon, Feb 4, 2019 10:57 PM UTC:

The second link is wrong. It contains the string "{$userid}" instead of the value of the $userid variable. From what page are you getting this link?


Aurelian Florea wrote on Mon, Feb 4, 2019 08:23 PM UTC:

It looks like I'm logged in and logged out but it is not the case as I'm always loged in :)!


Aurelian Florea wrote on Mon, Feb 4, 2019 08:21 PM UTC:

Here are the 2 cases. Why?

 

https://www.chessvariants.com/play/pbm/logs.php?stat=ongoing&age=7776000&sort=priority&userid=catugo

https://www.chessvariants.com/play/pbm/logs.php?stat=ongoing&age=7776000&sort=priority&userid={$userid}


🕸📝Fergus Duniho wrote on Mon, Feb 4, 2019 12:43 PM UTC:

This hasn't happened to me. Keep track of the page you were on when this happened, and get back to me with this. Also, make sure the problem is not simply that it is not currently your turn in any game.


Aurelian Florea wrote on Mon, Feb 4, 2019 09:21 AM UTC:

@Fergus

Hello!

There seems to be a bug which is a mild incovinience.

It seems to me that when clicking in the menu "Your games on game courier" you recieve the game finder of active and invitations. Each second time I see only invitations. It would be so cool if you took a look. 

Thanks!


Greg Strong wrote on Wed, Nov 28, 2018 08:31 PM UTC:

I have edited Lance's comment.  We ask the user community to please refrain from posting slander/libel on these forums.  Even if claims are arguably true, we are a volunteer effort and have no interest in exposing ourselves to potential litigation.  Thank you for your understanding and cooperation.


Aurelian Florea wrote on Wed, Nov 28, 2018 06:46 PM UTC:

These acuzations are very serious dear sir, how would you back up such claims?


Lance wrote on Mon, Nov 26, 2018 11:46 PM UTC:

Hobby Lobby is also a [REDACTED] company that I would never patronize.


John Davis wrote on Mon, Nov 26, 2018 03:25 AM UTC:

Hobby Lobby sells checkered fabric with 2 1/2 inch squares. It's 17 squares across and as long as you want. For pieces, printing out your favorite graphics and glueing them to poker chips is the easiest. 


Kevin Pacey wrote on Sat, Nov 24, 2018 04:56 AM UTC:

A very minor glitch to report:

I've noticed for some time now that regardless of what game log I'm playing, if I'm looking at that game log when it is the opponent's move, it seems whenever an opponent moves during such a moment, I see a big error message page instead of the game's log (i.e. with it now being my turn to move), until I leave that page and re-enter the log page in question once again - then it shows that it's my turn, and my clock is ticking.


Erik Lerouge wrote on Sat, Nov 3, 2018 09:45 PM UTC:

No worries:)


Aurelian Florea wrote on Sat, Nov 3, 2018 06:12 PM UTC:

I'm sorry Erik but I can't find them :)!


Aurelian Florea wrote on Sat, Nov 3, 2018 06:07 PM UTC:

As I had said before your are perfectly correct.

It is hard for me to find the comments in quenstion, but I'll try :)!


Erik Lerouge wrote on Sat, Nov 3, 2018 05:50 PM UTC:

Thanks Aurelian for your reply, I feel less alone :) I didn't find your comments about it, from when are they dated and in wich thread? But I saw that a player who don't respect the rules in games I have with him had issues with automatic russian translation that alter commands in the game log (if I well understood - and maybe there was bugs then in the website, I don't know). And in addition to the question of language, some functions in Game Courier could be complicated and difficult to understand for people nor very accustomed to this interface (but not for everyone). But this is not the problem: the problem is not to respect the rules of the game you are playing, or even not to try to read them at all. Maybe I appear a little 'psychorigid' (don't know if this word exist in english), but rules is the condition of existence of this type of games, which are defined by them. But above all I don't see the interest for those people of trying to play a game without knowing its rules, except for ruining the website.


Aurelian Florea wrote on Fri, Nov 2, 2018 06:36 PM UTC:

@Erik

It has happened to me, too! Bassically I had followed the same steps you did and then did exactly what you have done. It is the common sense after all, maybe with very small tweaks :)!  There will always be a small chance for these things to happen so that is that :)! I don't remember the name of the dude that has done that to me, but I have publically commented about it during spring. Does it worth it for you to find them?


Erik Lerouge wrote on Fri, Nov 2, 2018 04:45 PM UTC:

There are certain players who don't read the rules of the game they are playing, so if the preset doesn't display legal moves they do anything regardless the rules. Apparently they don't read either the comment field in the current game page, so they continue to do illegal moves without paying attention to remarks. I don't speak of occasional illegal moves (it happens to anyone) but systematic ones. Yes, the non-automated presets and the use of GC interface can be confusing for new-comers, but if you don't understand something you ask questions or you do something else. Even if they don't understand english this is not an excuse not to read the rules. So I will stop to begin new games with concerned players and delete ongoing games where they don't follow the rules, unless they start to play with the rules. I won't contact them directly by e-mail because - sorry to be paranoiac - I don't know these people and I don't want to be spammed or anything else. I don't have much hope the concerned people will read this comment, but... if you don't understand english, use a translation tool. Ссли Π²Ρ‹ Π½Π΅ ΠΏΠΎΠ½ΠΈΠΌΠ°Π΅Ρ‚Π΅ английский язык, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΠΉΡ‚Π΅ инструмСнт ΠΏΠ΅Ρ€Π΅Π²ΠΎΠ΄Π°.

And for the others GC players, what do you generally do in this case?


🕸📝Fergus Duniho wrote on Wed, Oct 24, 2018 01:00 AM UTC:

This is now fixed. The legal move it had found was the General taking the Chariot. I don't know why it allowed this. The code originally looked like this:

def G checkride #0 #1 1 0 and == var g #1 or checkleap #0 #1 0 1 and flag #1;

This code compared the value of g, which is where the other General was, to the destination.

I changed it to this, which compares the piece on the destination space to the label for the other General.

def G checkride #0 #1 1 0 and == space #1 g or checkleap #0 #1 0 1 and flag #1;
 


Kevin Pacey wrote on Tue, Oct 23, 2018 11:33 PM UTC:

In the following game my opponent should have been declared the winner due to checkmate (after I made a blunder), but the preset for Chinese Chess erroneously gives my opponent's move as only being a check against me:

https://www.chessvariants.com/play/pbm/play.php?game=Chinese+Chess&log=panther-tamandua-2018-266-270


Kevin Pacey wrote on Mon, Oct 15, 2018 01:45 AM UTC:

The game log of mine in question is now acting as if my opponent (who has since made a move) never lost on time, ever, and clock times are okay in view of what you just wrote Fergus, so it's a case that things have now resolved themselves successfully.


🕸📝Fergus Duniho wrote on Sun, Oct 14, 2018 07:26 PM UTC:

Since the site was down for a week, I added a week of time to the players whose moves were interrupted by this downtime. But this works only in Game Courier itself. To repeat accurate calculations for each log, the Logs page would have to load each log, which would multiply the work it has to do. Instead, it relies on the value of the Deadline column in the GameLogs table. This is a fixed value that was not updated when I added code to Game Courier to compensate for the time lost by the site being down. Since this value may be mistaken, the Logs page no longer updates logs or the database when time has run out. In this case, it is mistaken, and you should simply continue your game.


Kevin Pacey wrote on Thu, Oct 11, 2018 05:33 AM UTC:

I'm not sure what's happening in the following game of mine. The game is listed as lost on time for my opponent, yet his clock is still ticking at this point:

https://www.chessvariants.com/play/pbm/play.php?game=Hannibal+Chess&log=panther-cvgameroom-2018-161-141


Greg Strong wrote on Wed, Sep 19, 2018 11:38 PM UTC:

It's strange, I've had this problem with Sergey, too, but only in Shatranji.  I'm playing a number of other games with him and they're all fine.  But in our Shatranji game he kept going back again and again when I would make a nasty drop.  Eventually he resigned.  I suspect he doesn't understand the drop rules.

I'll see if my wife is interested in translating something about drops, or maybe the Shatranji page.  (She's fluent in Russian but not in Chess variants...)


🕸📝Fergus Duniho wrote on Wed, Sep 19, 2018 10:09 PM UTC:

Carlos was jumping the gun about him. He was using translated pages, and these weren't sending the correct submit values to Game Courier. I recommended that he use English pages, and in the meantime, I fixed the problem with translated pages, so that they would work too.


Kevin Pacey wrote on Wed, Sep 19, 2018 09:30 PM UTC:

Okay Fergus, I replayed my move (at the point before I dropped a captured pawn on b7). If it happens again I'll be tempted to just delete all my games that I have with this player, depite that I think I'm doing fine in all of them. Remember, he is the one Carlos complained about earlier.


🕸📝Fergus Duniho wrote on Wed, Sep 19, 2018 05:39 PM UTC:

He might have done it accidentally, since he repeated the same move.


Kevin Pacey wrote on Wed, Sep 19, 2018 04:14 PM UTC:

I don't understand what happened in the following game log. It looks like my opponent might have illegally taken back some moves:

https://www.chessvariants.com/play/pbm/play.php?game=Shatranji&log=panther-cvgameroom-2018-248-225&movenum=21&submit=View&orientation=auto&scale=100&render=table&shape=square&set=alfaerie1&colors=336633+DEDEAD+4682B4


🕸📝Fergus Duniho wrote on Thu, Sep 13, 2018 01:11 PM UTC:

That was due to a coding mistake I made yesterday. I replaced the count function with is_array($op1) && count($op1) instead of is_array($op1) ? count($op1) : 0, and the result was that the actual count was replaced with 1 whenever it was positive. I fixed that, corrected your log and its database entries, fixed the problem with posting here, and moved your comments from where you originally made them.


Kevin Pacey wrote on Thu, Sep 13, 2018 02:35 AM UTC:

Still cannot comment in the Game Logs thread. This time an error declared me winner in a game I didn't move in:

https://www.chessvariants.com/play/pbm/play.php?game=Modern+Shatranj&log=panther-cvgameroom-2018-248-220


🕸📝Fergus Duniho wrote on Thu, Sep 13, 2018 02:01 AM UTC:

That may have happened when the typo I made introduced a bug in the code. I corrected the results for this game in the log and the database.


Kevin Pacey wrote on Thu, Sep 13, 2018 01:29 AM UTC:

I cannot post in the Game Courier Logs thread for some reason. In the following game log my opponent played a move and did not checkmate, yet he was declared the winner. The preset was rules enforcing:

https://www.chessvariants.com/play/pbm/play.php?game=Shogi&log=panther-cvgameroom-2018-248-210


🕸📝Fergus Duniho wrote on Wed, Sep 12, 2018 05:09 PM UTC:

There was a typo in my last change to Game Courier. Fixing that fixed the problem.


Greg Strong wrote on Wed, Sep 12, 2018 04:48 PM UTC:

Or maybe it's a larger problem.  CwDA is doing this as well:

https://www.chessvariants.com/play/pbm/play.php?game=Chess+with+Different+Armies&log=panther-cvgameroom-2018-248-218&userid=mageofmaple

 


Greg Strong wrote on Wed, Sep 12, 2018 04:47 PM UTC:

I have a bug with Gross Chess.  This log is incorrectly calling a stalemate.  (It didn't actually end the game, but it won't let me move either.)

https://www.chessvariants.com/play/pbm/play.php?game=Gross+Chess&log=panther-cvgameroom-2018-248-216&userid=mageofmaple

 


🕸📝Fergus Duniho wrote on Mon, Sep 10, 2018 01:31 PM UTC:

Okay, that's all fixed. I was rewriting the code without the use of a deprecated feature, and I didn't quite get it right last night.


Kevin Pacey wrote on Mon, Sep 10, 2018 04:05 AM UTC:

An error message for a game of Gross Chess of mine:

https://www.chessvariants.com/play/pbm/play.php?game=Gross%2520Chess&log=panther-cvgameroom-2018-248-216&userid=panther


Kevin Pacey wrote on Mon, Sep 10, 2018 04:03 AM UTC:

Another logfile missing or something misspelled message, this time for a Chess with Different Armies game:

https://www.chessvariants.com/play/pbm/play.php?game=Chess%2520with%2520Different%2520Armies&log=panther-cvgameroom-2018-248-218&userid=panther


Kevin Pacey wrote on Mon, Sep 10, 2018 03:57 AM UTC:

Another gamelog missing or something misspelled error message, this time for a Chinese Chess game I'm playing:

https://www.chessvariants.com/play/pbm/play.php?game=Chinese%2520Chess&log=panther-cvgameroom-2018-248-211&userid=panther


Kevin Pacey wrote on Mon, Sep 10, 2018 03:50 AM UTC:

I'm having trouble playing a game of Storm the Ivory Tower. When I click on my name (trying to start the process of playing a move) I get an error message saying that the logfile is missing or else something is misspelled:

https://www.chessvariants.com/play/pbm/play.php?game=Storm%2520the%2520Ivory%2520Tower&log=panther-cvgameroom-2018-248-226&userid=panther


Π‘Π΅Ρ€Π³Π΅ΠΉ БугаСвский wrote on Mon, Aug 13, 2018 08:14 PM UTC:

 

This preset now uses the new code for identifying check, checkmate, and stalemate. Let me know of any problems with it.

ILLEGAL: p g9-g7; on turn 2:

There was no p on g9. It is an empty space.

Go back with your browser's BACK button, reload the page, and try again.


Π‘Π΅Ρ€Π³Π΅ΠΉ БугаСвский wrote on Mon, Aug 13, 2018 07:56 PM UTC:
My move in the party. I can not make a move. No button to make a move. Writes an error. How can I make a move in the party? Help

Ben Reiniger wrote on Sun, Aug 12, 2018 03:15 PM UTC:

Do you mean in your current Game Courier game?  It doesn't appear to be your turn yet.

You should request aid in just one place; this one seems the most reasonable, so I'll remove your other comments.

(By the way, I'm relying on Google translate for your messages, so apologies if I misunderstand.)


Π‘Π΅Ρ€Π³Π΅ΠΉ БугаСвский wrote on Sun, Aug 12, 2018 12:37 PM UTC:

Как Π² ΠΈΠ³Ρ€Π΅ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ Ρ…ΠΎΠ΄? Π― Π½Π΅ ΠΌΠΎΠ³Ρƒ ΡΠ΄Π΅Π»Π°Ρ‚ΡŒ Ρ…ΠΎΠ΄. НС Ρ€Π°Π±ΠΎΡ‚Π°Π΅Ρ‚ ΠΊΠ½ΠΎΠΏΠΊΠ° ΠΎΡ‚ΠΏΡ€Π°Π²ΠΈΡ‚ΡŒ Ρ…ΠΎΠ΄


🕸📝Fergus Duniho wrote on Thu, Aug 2, 2018 01:17 AM UTC:

It's not showing up as active on the Logs page. It says you won.


Jose Carrillo wrote on Thu, Aug 2, 2018 01:11 AM UTC:

Fergus

My opponent ran out of time in this game: 

/play/pbm/play.php?game=Modern+Random+Chess&log=j_carrillo_vii-cvgameroom-2018-172-521

However the game is still showing active in the Game Courier Game Logs page.

Can you fix the status of this game as the game is completed?

Is there something I need to do to the preset to prevent thiscondition from happening? 

Thanks.


🕸📝Fergus Duniho wrote on Sat, Jul 14, 2018 11:53 AM UTC:

I renamed the backup to a php file, and it is currently your opponent's turn. Once he moves, the database entry will be recreated, and it will show up on the logs page again. Since it is not showing up there now, inform your opponent that he has to repeat his last move for the game to continue, and send him a link to the log.


Jose Carrillo wrote on Sat, Jul 14, 2018 01:55 AM UTC:

Fergus,

Can you please restore the backup?

Thanks.


🕸📝Fergus Duniho wrote on Wed, Jul 11, 2018 09:13 PM UTC:

It looks like the log was deleted. There is no entry for it in the database, and all that is left is the backup. You can ask per31 if he deleted it.


Jose Carrillo wrote on Tue, Jul 10, 2018 08:07 PM UTC:

Fergus,

I'm getting this error message when I'm trying to play in my game below:

Error: The logfile at ../pbmlogs/petteia_xxi/j_carrillo_vii-cvgameroom-2018-146-869.php is missing, or something is misspelled.

- -

[email protected]
To:j_carrillo_vii
Jul 9 at 2:15 PM
Here is the latest move in the game of Petteia XXI between you and per hommerberg:

25... s i5-h5

To make your move, follow this URL:

/play/pbm/play.php?game%3DPetteia+XXI%26log%3Dj_carrillo_vii-cvgameroom-2018-146-869%26userid%3Dj_carrillo_vii

--

Is there a problem with the database, or was the game deleted?


Kevin Pacey wrote on Wed, Jun 20, 2018 01:32 AM UTC:

Okay, thanks Fergus. Judging by my listing of logs of my currently unfinished Game Courier games, I can see that you've deleted that Frog Chess game log.


🕸📝Fergus Duniho wrote on Tue, Jun 19, 2018 12:24 PM UTC:

I made a backup of the site last month, but your Frog Chess log was too recent to be included in it. I also made a backup yesterday, but that was too late. This log is unrecoverable, but you can start the game over. According to the database record I just deleted, your opponent was wdtr2.


🕸📝Fergus Duniho wrote on Mon, Jun 18, 2018 01:00 PM UTC:

They all have the same timestamp of 6/16/2018 10:39:26 PM. I think timestamps are given in GMT. So, this would be around 6:39 PM EST on Saturday. Given that the timestamps are exactly the same, this was all done at once, and the error checking I had in place wasn't enough to stop the saving of logs. This involved using file_get_contents on the newly written file and checking whether it was empty or didn't match what was written. I am also now using filesize, and if either one fails, it should stop before it rewrites everything as an empty file.

However, now I see what may be the problem. It first checked the value of file_put_contents, and if this failed, it gave a warning instead of a fatal error. I am now making this into a fatal error that exits the script.


🕸📝Fergus Duniho wrote on Sun, Jun 17, 2018 12:36 AM UTC:

The server was acting as though there was no space left today and yesterday. I programmed Game Courier to halt the saving of logs if this happened again, but maybe it didn't work. I'm shutting down my computer for tonight, but I'll look into this more tomorrow.


Kevin Pacey wrote on Sat, Jun 16, 2018 10:49 PM UTC:

Attn Fergus:

I'm playing a game of Frog Chess with wdtr2, and I saw a pecuiar error message when I tried to view the log. At the time of my posting this, it's no longer my turn as far as I know:

/play/pbm/play.php?game=Frog+Chess&log=panther-cvgameroom-2018-161-106


🕸📝Fergus Duniho wrote on Mon, Jun 4, 2018 11:25 PM UTC:

Fixed. I modified the piecekeys function to return an empty array when the value of $piecekeys is not an array, and that allowed foreach to work with the value it returned.


Vitya Makov wrote on Mon, Jun 4, 2018 06:47 PM UTC:

What happened with this game?: /play/pbm/play.php?game=Fischer+Random+Chess&log=panther-cvgameroom-2018-112-736&userid=makov333


🕸📝Fergus Duniho wrote on Tue, May 29, 2018 09:59 PM UTC:

It looks like the problem was that it was miscalculating the deadline when it updated the database after someone accepted an invitation. One of the conditions for calculating the part of the time left that included spare time was empty($invitation), but when an invitation was accepted, the value of $invitation was not changed until later in the script. Changing this to (empty($invitation) || ($submit == "Accept")) allowed the calculation of the deadline to go through as it should when an invitation was accepted. This may have been missed for a while, because it didn't pose a problem when someone moved within the grace time set in the time controls.


🕸📝Fergus Duniho wrote on Tue, May 29, 2018 06:59 PM UTC:

I was just going to start a new experiment after lunch, and I noticed that my Shogi game was now out of time. I tried moving as fergus, and I was able to. Inspecting the database, I found no record in FinishedGames, and the one in GameLogs was still ongoing.


🕸📝Fergus Duniho wrote on Tue, May 29, 2018 04:35 PM UTC:

I issued an invitation to my other account for Shogi with time controls of 3 minutes grace time and 30 days spare time. The first thing I noticed is that all the time is on the same clock, and it is yellow. The three minutes should have been on a green clock with the 30 days on the other clock.

Next, the time right now is aproximately 29 days, 23:02:00. That's no longer accurate, since it keeps counting down. Although it was just minutes ago when I issued and accepted the invitation, it appears to be off by an hour. It should be 30 days and 2 minutes, not 29 days, 23 hours, and 2 minutes.

The inaccuracy in adding up the time may account for why all the time is on one clock, and that clock is yellow.

Another problem is that although I chose white as duniho, and it says on the screen that duniho is white, and the menu shows that is who I am signed in as, Game Courier is telling me it is not my turn yet.

Going to the Logs page, it says the next move is for fergus.

Now I remember that Black goes first in Shogi. So I have to start this experiment over.


🕸📝Fergus Duniho wrote on Tue, May 29, 2018 03:37 PM UTC:

Looking at the time controls, I see there were 3 days of grace time and 30 days of spare time. If the game ended when the grace time ran out but there was still 30 days of spare time left, that's a problem. I'll have to look into this, and if your opponent was unable to move during those 30 days, I should delete your log, because it wasn't his fault for running out of time.


Kevin Pacey wrote on Tue, May 29, 2018 01:30 AM UTC:

Hi Fergus

I was just wondering if my opponent was doomed to lose on time anyway, after the first 3 days had gone by and 'Your Games on Game Courier' showed me that he was 'Out of Time' (though as I wrote, his clock continued for another 30 days). Also, I do see that the game is recorded as finished, e.g. in the list of finished Shogi games, but it shows that I won the game on time more than 30 days ago, rather than very recently.

What I was trying to get at was, is all of what I wrote about this log and my win on time in accordance with how Game Corier is supposed to work, in regard to losses on time if a player fails to make his first move with White before just 3 days elapse? If not, that's why I brought it to your attention, because I thought this was an old problem with Game Courier that had been fixed.


🕸📝Fergus Duniho wrote on Sun, May 27, 2018 10:53 PM UTC:

It does show up as a finished game. Search for the log specifically, and set the Age filter to "Anytime", and it does show up.


Kevin Pacey wrote on Sun, May 27, 2018 10:19 PM UTC:

Attn Fergus:

I won the following game on time (as the second player to move in the setup position) after 33 days expired (even sooner, i.e. after just 3 days, according to what I read back then on 'Your Games on Game Courier', but the clock of my opponent then continued to count down 30 more days). It shows up as a won game for me on 'Your Games on Game Courier' now, but is not shown as a finished game as found by the link for those on the CVP main page. Fwiw, my GC rating did change slightly immediately after I clicked on the log for this game, after I read in it that I had won:

/play/pbm/play.php?game=Shogi&log=panther-cvgameroom-2018-112-730


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