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PASGL 312 Chess. Critters steal lunch in the forest, while trying to get close to the campfire and avoid the train. (Cells: 68) [All Comments] [Add Comment or Rating]
gnohmon wrote on Wed, Jun 26, 2002 04:33 AM UTC:
Is it clear that in the general case a piece can move onto a square that is already occupied by another piece, friend or foe? Is it clear that unless the rules for the specific piece type say that it can't move onto an occupied square, or unless the piece normally carries lunch but currently has no lunch (a lunchlos piece), it can move onto any occupied square (except a square occupied by the Train) whether or not it is stealing a lunch?

gnohmon wrote on Wed, Jun 26, 2002 04:26 AM UTC:
In the expanded design notes, in the Train section, it should be noted that
the initial position of the Train was deliberately chosen to cancel White's
first-move advantage.

Everyone should know that showing the route of the Train in the UAD was the
editor's idea.

gnohmon wrote on Wed, Jun 26, 2002 04:12 AM UTC:
Moussambani comments on the number of rules; in response I have submitted
to the editors an expansion of the design notes which explains first that
there are not really so many rules because the way it's written makes there
seem to be more than there are; and second, why there are so many rules.

John Lawson claims never to have seen any critter (except a Hunter)
carrying lunch. In response, I state that I am old-fashioned, and in my day
critters did not order pizza deliveries with their cell phones.

Moussambani lavishes compliments upon me. I respond that I am still in the
first flush of post-creation happiness for this game, and can pat my own
back for the moment; but I will treasure the compliments later. Patting my
own back, I am fairly sure that I have created a playable and interesting
game with no playtesting, merely by applying much effort, knowledge, and
experience -- and this is not easy to do -- and I am also convinced that I
have designed the rules in a way that truly and properly reflects the theme
of the game. I may have cause to regret this boasting, but if that happens
it will be educational for all of us, me included.

John Lawson mentions Wild Turkey. When I returned from my trip to PASGL312,
my first action was to enter a liquor store; I vaguely remembered that
there was such a brand of something. It turned out to be a midrange, or
perhaps a slightly cheap, Kentucky bourbon, produced since 1855. Not bad at
all, and the picture on the lable looks enough like a real wild turkey to
be recognizable; but I think that somewhere there is an Audobon painting
that has it down to the last feather, because the first time I saw a wild
turkey it already looked familiar -- and the picture on the bourbon lable
isn't good enough to do that.

Both correspondents give notation suggestions. I hope that the editor will
incorporate them.

Everybody should know that the excellent UAD of the starting position was
contributed by the editor. Let us all praise the editor.

John Lawson wrote on Wed, Jun 26, 2002 02:36 AM UTC:
To indicate 'stinky' in notation, how about '*'?  And to indicate being run
over by the Train, how about '_'?

I live a few score miles from PA SGL 312, and I have never seen any critter
(aside from a Hunter) carrying lunch in a brown paper bag.  Sometimes the
brown paper bag contains appropriate liquid refreshment, like Wild
Turkey.

I try to imagine strategies and tactics, and my mind fogs up.  Maybe Wild
Turkey would help.

Moussambani wrote on Wed, Jun 26, 2002 01:13 AM UTC:
Just when you had me convinced you were a genius for creating such an
interesting game as is the Game of Nemoroth, you come with this PASGL 312
thing...

...And manage to amaze me even more! You have no limit to the number of
rules you can place in a game. And I like that sort of things! No rating,
because I don't know how it plays. Tiny critters blocking shooting lines
seems a bit illogical, but it's your game after all.

Notation suggestion: a minus sign to indicate lunchless. so a lunchless
bear becomes -B. You can then write -Be1=B

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