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Mortal Chessgi. A Chessgi game in which captures reduce material. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Adrian Alvarez de la Campa wrote on Tue, Aug 8, 2006 07:47 PM UTC:Excellent ★★★★★
I'm only on my second game of this, but it is already my favorite Chessgi-type game; elegant, fun, and very playable.

P. Gelman wrote on Sun, Jun 20, 2004 07:42 PM UTC:Excellent ★★★★★
Thanks for your replies Fergus which I just noticed.

I have played Mortal Chessgi on zillions and do end up hoopin' and
hollarin' at the computer when it outsmarts me.  I have a better chance
of beating the computer than with straight Chessgi, another reason to
cheer for this variation.  Also I love dropping those pesky pawns.

Sadly I don't always have room for Zillions on my computer.

I enjoy Mortal Chessgi more than straight Chessgi, but Chessgi has the
aesthetic and palpable merit of being easer to physically exist as a
chess
set.  I know companies have sold versions of it and maybe still do
(flippable pieces of different color on each side).  As far as I can see
right now, Mortal Chessgi would take extra pieces.  Wait a minute,
potential solution: use the Shogi method, all pieces of the same color,
but use a directional orientation to determine the ownership of the
piece.
 Hmm... would that work?

Proposal for a variation: 'Boris Chessgi' (Mortal Chessgi + Moscow King
Chess + Boris Yeltsin).  Like Mortal Chessgi, but with the opening set up
and piece introduction method of Moscow King Chess.  (I like Moscow King
Chess rules better than the similar Parachute and Unachess versions.)

description-- http://www.chessvariants.com/diffsetup.dir/kingchess.html
java-- /play/erf/KingChss.html

So Boris Chessgi would start out like Moscow King Chess, but captured
pieces would join in the fashion you invented for Mortal Chessgi.

Thanks,
Peter

P. Gelman wrote on Fri, Feb 27, 2004 03:25 AM UTC:Good ★★★★
Mortal Chessgi is a lot of fun.  I like the combination of the shogi
drop-captured-pieces rule, with their demotion for two reasons: 

1) Here, powerful pieces decline in number over the course of the battle.
This retains their feeling of value. There is little 'inflation' that
weakens their feeling of value.

2) The course of Mortal Chessgi retains something of the decline of
number
of pieces as the game progresses.  This leads to endgames which can be
something like FIDE endgames, made weird by parachuting small-value
pieces.

3) I like the feeling of the game.

How about offering a Java version for web solitaire play?  Thanks!

Roberto Lavieri wrote on Fri, Jun 13, 2003 02:53 PM UTC:Excellent ★★★★★
What a nice idea for like-Shogi games!. I have play-tested Mortal Chessgi, playability is really good and decisions and the emerging situations are usually very interesting. Zillions plays Mortal Chessgi with a medium-good level. Why not MORTAL SHOGI?. I think that MORTAL SHOGI should be a great game...

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