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I'm only on my second game of this, but it is already my favorite Chessgi-type game; elegant, fun, and very playable.
Thanks for your replies Fergus which I just noticed. I have played Mortal Chessgi on zillions and do end up hoopin' and hollarin' at the computer when it outsmarts me. I have a better chance of beating the computer than with straight Chessgi, another reason to cheer for this variation. Also I love dropping those pesky pawns. Sadly I don't always have room for Zillions on my computer. I enjoy Mortal Chessgi more than straight Chessgi, but Chessgi has the aesthetic and palpable merit of being easer to physically exist as a chess set. I know companies have sold versions of it and maybe still do (flippable pieces of different color on each side). As far as I can see right now, Mortal Chessgi would take extra pieces. Wait a minute, potential solution: use the Shogi method, all pieces of the same color, but use a directional orientation to determine the ownership of the piece. Hmm... would that work? Proposal for a variation: 'Boris Chessgi' (Mortal Chessgi + Moscow King Chess + Boris Yeltsin). Like Mortal Chessgi, but with the opening set up and piece introduction method of Moscow King Chess. (I like Moscow King Chess rules better than the similar Parachute and Unachess versions.) description-- http://www.chessvariants.com/diffsetup.dir/kingchess.html java-- /play/erf/KingChss.html So Boris Chessgi would start out like Moscow King Chess, but captured pieces would join in the fashion you invented for Mortal Chessgi. Thanks, Peter
Mortal Chessgi is a lot of fun. I like the combination of the shogi drop-captured-pieces rule, with their demotion for two reasons: 1) Here, powerful pieces decline in number over the course of the battle. This retains their feeling of value. There is little 'inflation' that weakens their feeling of value. 2) The course of Mortal Chessgi retains something of the decline of number of pieces as the game progresses. This leads to endgames which can be something like FIDE endgames, made weird by parachuting small-value pieces. 3) I like the feeling of the game. How about offering a Java version for web solitaire play? Thanks!
What a nice idea for like-Shogi games!. I have play-tested Mortal Chessgi, playability is really good and decisions and the emerging situations are usually very interesting. Zillions plays Mortal Chessgi with a medium-good level. Why not MORTAL SHOGI?. I think that MORTAL SHOGI should be a great game...
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