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Mono-dimensional Chess. Small, one dimensional variant with unorthodox pieces. (1x10, Cells: 10) [All Comments] [Add Comment or Rating]
Jonathan Rutherford wrote on Fri, Aug 3, 2007 02:43 AM UTC:Excellent ★★★★★

I myself have givena stab at a 1 dimensional chess game. I called it Rutherford's 1 dimensional Shogi. Independently, I thought of the idea of Shogi pieces, and created what I feel was a very good game. Here is the link:

http://www.chessvariants.org/shogivariants.dir/1dshogi.html

Sadly, it is apparent that my game has not gotten the attention I'd hoped, since I actually find it to fill the niche of 1-dimensional chess games quite well. As far as I can tell, playing with Zillions and going solo with my own board and pieces, it is a very enjoyable and surprisingly complex game. So why hasn't it grabbed attention like mono-dimensional chess or other small shogi and chess variants? I suppose it is because of my self aggrandizement. I wanted to be sure I always had the credit for my magnificent invention, so I named it after myself. I also didn't present the rules in a very interesting fashion. But give me some credit, that was several years ago, and I've aged some since then.

But at the heart, is it the fact that my little game is still too complicated? Is simpler better? I've never played LCC's game, but I commend his answer to simplicity without too much predictability. Perhaps a solution will one day be found, and a public-gripping one dimensional chess variant will finally take its deserved place.


Anonymous wrote on Thu, Feb 1, 2007 06:23 AM UTC:Excellent ★★★★★
Why don't we let E promote? L cannot get to the last square without taking the king.

Ludamad wrote on Tue, Nov 22, 2005 12:52 AM UTC:Excellent ★★★★★
I like the simplicity, it does beat tic-tac-toe. But as with other simple games, two good players will always tie. But, as you said, a perfect chess game would be no different. Just maybe make things more complex, checkmate happens rarely.

Anonymous wrote on Mon, Dec 6, 2004 05:26 PM UTC:Excellent ★★★★★
KEWL. Was I the only one who noticed that?

Anonymous wrote on Sun, Feb 9, 2003 08:09 PM UTC:Excellent ★★★★★
I like this game very much. I think LCC underestimates its own game,
considering it 'simple'. Despite having so few pieces and being played on
only ten squares (!) the game is much fun and at the initial position all
four pieces of each side can make a move.

This proves that the way to find new exciting chess variants isn't always
to search for larger boards with lots of pieces of many different types,
to make complex games or to switch to the 3rd and 4th dimension. Maybe we
should 'look inwards' because the small have their say, too. (Remember
David and Goliath, hehe).

The explanations about piece movements do not state clearly whether the
Executor's one-step movement is a non-capturing movement or not - only the
sample game makes this thing clear (for example move 6.ExW)

Tomas Forsman wrote on Sat, Aug 3, 2002 09:59 PM UTC:Good ★★★★
I like this game =) It's a fun game to play.
Is there some way to force some forwardness into the game to avoid
situations where the only option is to give up or draw by 3 time
repetition?

-=T=-

Glenn Overby II wrote on Tue, Jul 30, 2002 01:04 AM UTC:Poor ★
It's a draw by repetitive boredom, unless someone blunders. I programmed a Zillions file for it this afternoon, and the computer cannot win without help. But neither will it lose. Nice theory; I'd like to see a playable linear chess (yes, it's been attempted before). But we're not there yet.

William Overington wrote on Sun, Jul 28, 2002 03:49 PM UTC:Excellent ★★★★★
This is fascinating.  After just two moves for each side there are an
amazing number of possible positions for the game!

An interesting game, perhaps ideal for email games.  Also, by being a
simplified game, perhaps an attempt to have a computer play it will be an
interesting exercise.

I hope that it is successful and gathers its own literature of games.

William Overington

28 July 2002

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