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This item is a Zillions-of-Games file
It belongs to categories: Two dimensional, Large board
It was last modified on: 2005-08-06
 By Christine  Bagley-Jones. FlyingDaggers ZIP file. Large variant with long leaping pieces.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on 2005-08-06 UTC
ok i updated this game, and i think it is now better. i changed the
pawns/generals starting position, same amount though :) but it has allowed
me to add an extra 'flying comet' so i think the extra firepower is
pretty good.
it also makes it harder for the 'flying star' to exchange themselves
i have also added another variant, with a 'flying horse' .. moves as a
4-1 leaper alfil and king, she is a pretty bouncey little filly :) ..
could too a bit too dangerous for this game, (mate threats galore) but i
tried it once (lol) and it played good, it could be the best variant, so i
have added it as for testing yep :)
after you guys made your comments, i felt encouraged to go back and look
at the game, so i want to say 'thanks' ok :)
oh, if any editor reads this, can you add this game to the 'whats new'
section as being 'updated' thanks!

Christine Bagley-Jones wrote on 2005-08-04 UTC
thanks for your comments guys :)
yes there are a lot of generals, it is true. when i finally got this game
playable, that is where i stopped, cause i was fried of it, so i am
guessing there is great room for improvement. i do see this game still in
the 'beta' stage. all advice is really appreciated.
those generals are not just there though, for defence. they are there to
actually cramp up their own army, to stop the flying pieces getting into
attacking positions straight away, and also, to cramp their own king, so
as to make it dangerous for their own king lol :)

i guess the idea of lots of generals, is to make it a real 'attack from
afar' game, not one where they 'scoot around the board' (the flying pieces)

interesting idea though about the 'only 6 generals', but the generals on
the 3rd rank i feel may be needed, it can quickly run to the center, and
therefore hamper the enemy flyingstar and flyingcomet from attacking
quickly. when those pieces come out fast, in combo with flyingmoon, they
can quickly mate.
the 4th rank pawn stops the flyingcomet from straight away coming out.
i know the generals on a2 j2 are just not required, but i also think of
how zillions plays, and zillions, being sometimes crazy, will move the
flyingsun from a1 to j2, unless it thinks for a minute at least sometimes,
and that is just a dumb move.
not mirroring yes interesting, you would have to change the kings also,
otherwise the flyingmoon could check straight away when it can move to 2nd
rank. i did briefly look at it, it could be a good idea, but it does
present some unexpected probs maybe, i am still somewhat fried with it
lol, so i didn't look for too long at the moment.
anyway, if you can present your best idea, in a saved game maybe and send
to me, or if anyone likes, that would be great, i am all up for the idea
of a future update, presenting different ideas to see what is best.

Larry Smith wrote on 2005-08-04 UTC
Downloaded this implementation and gave it a go.  Very interesting play.

I do have a couple of observations, and these maybe totally personal.

First, there appears to be far too many Generals in the initial set-up.

I know that there is an attempt to provide a good strong starting
defensive position.  But with so many Generals, the game appears to 
devolve often into a General and Pawn War.

As an experiment, I eliminated all the Generals on the second rank and 
ran the game.  It was quite lively with early threats to each of the 
Shahs. And the flying pieces seemed to participate longer in the game.

Granted there could be a few more Generals, but I think that the current
number might be rather excessive.  How about six?  This would correspond
to the number of pieces on the first rank.  These could be situated on b2,
c3, e2, f2, h3 and i2.

Second, the arrangement of the opposing pieces mirroring the first player
does not seem appropriate to a game with an oriental theme.  I would
arrange the opposing first rank pieces right-to-left similar to the first
player rather than mirroring.

Roberto Lavieri wrote on 2005-08-03 UTCExcellent ★★★★★
The game is not only playable, it is very interesting!.

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