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Single Combat Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Rich Hutnik wrote on Mon, Jun 16, 2008 01:54 AM UTC:Good ★★★★
Now that I saw King's Guard Chess:
http://www.chessvariants.org/index/msdisplay.php?itemid=MSkingsguardches

I believe I have the answer to the concerns I have with Single Combat Chess. By adding in the attack values of all the friendly pieces that can attack a space, it does enable a wargame solution to the concerns I have had.  This is wargamish in nature, and a proper fit I feel for Single Combat Chess.

Rich Hutnik wrote on Sun, May 25, 2008 06:20 PM UTC:Poor ★
In wargames, you have combined units attacking a single unit that is more powerful to eliminate it.  You don't have that, as far as I can tell, with this game.  This makes, in my assessment, a game where pieces are exponentially more powerful than they would be normally. 

I don't see what issue is 'addressed' here at all.  Chess is an abstract strategy game, where combat/capture is deterministic in nature.  This proposal stops making it chess, or chess-like, in my assessment.  It becomes a simple wargame.

If you want to go this route then have it so that pieces move next to others and then can attack multiple against one.  You also need to allow multiple pieces to move.  In other words, make it more wargame-like.

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