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Nearlydouble Wildebeest. A variant with the whole of two identical Wildebeest sets minus the second King. (15x14, Cells: 210) [All Comments] [Add Comment or Rating]
Abdul-Rahman Sibahi wrote on Sun, Mar 25, 2007 10:21 PM UTC:Good ★★★★
My first impression about this game was the Camel's move. I believe if it was augmented as the Knight was, that is making a (3,1),(2,2),(4,0) leaper called the ENDCAMEL or something, would make things easier to memorize.

The Endcamel is more mobile than the Endknight, yet color-bound. It's also less awkward than the original Camel.

What do you think ?

(I might come back with more thoughts later.)


PS. I can see why you chose the Dicamel; it's the Endknight on the diagonal matrix.

PS2. My apologies, I see you already have invented the Endcamel and called it the Endcaribou.

Charles Gilman wrote on Wed, Mar 28, 2007 07:01 AM UTC:
The piece that you describe is mentioned as the Endcaribou in the notes. My reservations about using that piece would be that would not inherit as many of the Camel's restrictions as the Diacamel does. It is more like a colourbound version of the Squirrel. The Endcaribou can triangulate, by two 2:2 moves and a 4:0 one or by two 3:1 moves and a 2:2 one, just as the Squirrel can by two 2:0 moves and a 2:2 one or by two 2:1 moves and a 2:0 one. The Camel, though bound to one Bishop binding, alternates between two Dabbaba bindings as it always moves by odd numbers of both files and ranks. The Diacamel preserves this restriction while allowing a move crossing multiple orthogonals in both dimensions at once.

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