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Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, Feb 2, 2007 12:08 AM UTC:Excellent ★★★★★
Thanks Abdul-Rahman Sibahi, and Joe - Abdul is correct, I mentioned the 'owner' putting his own King in check (Joe, this is not the same as your trick; different King involved). Thus, as Abdul-Rahman states, 'The player owning the king must not put his king in check . . .' - My main point then, can one win by capturing a King? Or is checkmate the only way?

Joe Joyce wrote on Thu, Feb 1, 2007 12:59 AM UTC:Excellent ★★★★★
Ah, of course! Pardon the brain-glitch. The more I think about it, the more
I like this game. I think it's an excellent modest variant*: a single,
really sneaky idea that should have more and more effect as the game goes
on and piece density drops. But even in the beginning, a player has to be
careful to not lose control of his or her king. Everything needs to be
carefully choreographed to keep the king surrounded and under control at
all times. Castling is apparently far more difficult, as once you clear
the pieces between the K and R out, your opponent can just move the king
2, blocking the rook into the corner and requiring some serious
maneuvering to free it without exposing the king to madness. Is this not
true? I might like a few more pieces to keep the king calm; now I see some
good use for all those pieces in some large variants... ;-) You might try
this in Rennchess or some of the Great chesses.
*That's why I've rated it again, this time as a modest variant.

Joe Joyce wrote on Wed, Jan 31, 2007 04:51 PM UTC:Good ★★★★
A very interesting Modest Variant and comment on things in general. This game gives you a very good reason to castle and put the king into his padded cell fortress, for everyone's protection. Endgames in this could get a little bizarre - love to see some. I don't fully understand the 'move the enemy king into check but not checkmate' rule, though. All in all, a very nice idea.

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