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Jupiter (Revised). Missing description (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Malcolm Webb wrote on Sun, Aug 1, 2010 02:14 PM UTC:Good ★★★★
I have a couple of questions about the Doubler: 1) If a relay piece (eg a Relay-Ferz) is empowered by a Doubler, can it relay moves to two other pieces in a single turn? 2) If a piece is empowered by an enemy Doubler, and uses its first turn to capture that Doubler, does it still get a second turn? 3) If a Fiery Dragon is empowered by a Doubler, does it burn pieces on the end of each go, or only after the second go? 4) According to your rules, if the Halmopper captures by a single Grasshopper move, it may then make a series of Grasshopper moves as a second move, possibly ending in a second capture. However if it takes two Grasshopper-leaps to capture on its first move, it cannot make any subsequent move. Is this correrct?

Julian Lin wrote on Sun, Jun 28, 2015 07:54 AM UTC:Good ★★★★
This game is good but subject to unnecessary complexity. Maybe it will be better to stick to one that has the pieces, but they have simpler moves and capturing systems. Why not change the move of some pieces to variants of the move of others and similar for the captures?

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