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I have thought of trigonal variants with similar pieces for years, but did not ever publish a game. The reason is that even the advantage of a tower does not win the game, the endgame king + tower vs. king is only a draw. I turns out that the trigonal king is not as good as the square king in assisting a mate; the reason is the rounded envelope of the fields he covers. So winning by the FIDE rules makes the game 'poor'. It could be improved by allowing a win by bare king. --JKn
Hi Graeme! I'm delighted to see this variant. I've been mucking around with a few trigonal boards myself, so I'm glad to see you cut the trail for me. Just one comment: I notice that you've made the Queen a combination of Spire and Bishop. That makes the Queen scarcely more powerful than the Tower (a Rook-like piece). Have you considered a Spire-Tower combination for the Queen? That would make a much more powerful piece worthy of the name, in my opinion. You could still keep the present Queen, but perhaps change her name to something else. And by the way, could we get a Zillions program to play this game? Keep up the good work!
Interesting idea. I've often wondered what a triangular Chess might look like. Also: Oww, my brain!
- Sam
Can someone with the technical knowhow please add this type of triangle as one of the building blocks for Game Courier?
Who can help with this? Tony?
I'm very excited to play Graeme's game and also design a trigonal game with different types of tiling riders.
In a private note, I am critical of Graeme for choosing to call the queen spire + bishop since a queen is traditionally bishop + rook.
On a second read, I can see how that happened.
The rook already goes to all the squares the bishop goes to, but to retain its defining feature of colorboundness, the bishop can not behave like a spire. So the nomenclature is a bit odd at first, but ultimately it makes sense.
Kudos, Graeme, BRILLIANT job!
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